pub struct GameDataReferee {
pub game_is_running: bool,
pub game_paused: bool,
pub halftime_is_running: bool,
pub timer: i32,
pub game_state_msg: String,
pub teams: GameDataRefereeTeams,
pub referee_history_sliced: Vec<Vec<Value>>,
}Fields§
§game_is_running: bool§game_paused: bool§halftime_is_running: bool§timer: i32§game_state_msg: String§teams: GameDataRefereeTeams§referee_history_sliced: Vec<Vec<Value>>Trait Implementations§
Source§impl Clone for GameDataReferee
impl Clone for GameDataReferee
Source§fn clone(&self) -> GameDataReferee
fn clone(&self) -> GameDataReferee
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameDataReferee
impl Debug for GameDataReferee
Source§impl<'de> Deserialize<'de> for GameDataReferee
impl<'de> Deserialize<'de> for GameDataReferee
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameDataReferee
impl RefUnwindSafe for GameDataReferee
impl Send for GameDataReferee
impl Sync for GameDataReferee
impl Unpin for GameDataReferee
impl UnwindSafe for GameDataReferee
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more