pub enum GameResult {
Victory,
Defeat,
Tie,
Undecided,
}
Expand description
Game result for bot passed to on_end
.
Variants§
Implementations§
Source§impl GameResult
impl GameResult
Trait Implementations§
Source§impl Clone for GameResult
impl Clone for GameResult
Source§fn clone(&self) -> GameResult
fn clone(&self) -> GameResult
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GameResult
impl Debug for GameResult
Source§impl PartialEq for GameResult
impl PartialEq for GameResult
impl Copy for GameResult
impl Eq for GameResult
impl StructuralPartialEq for GameResult
Auto Trait Implementations§
impl Freeze for GameResult
impl RefUnwindSafe for GameResult
impl Send for GameResult
impl Sync for GameResult
impl Unpin for GameResult
impl UnwindSafe for GameResult
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.