Struct rust_sc2::game_state::GameState [−][src]
pub struct GameState { pub actions: Vec<Action>, pub action_errors: Vec<ActionError>, pub observation: Observation, pub chat: Vec<ChatMessage>, }
Expand description
Information about current state on current step.
Can be accessed through state
field.
Fields
actions: Vec<Action>
Actions executed on previous step.
action_errors: Vec<ActionError>
Results on actions from previous step.
observation: Observation
Bot’s observation here.
chat: Vec<ChatMessage>
Messeges in game chat.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for GameState
impl !Send for GameState
impl !Sync for GameState
impl Unpin for GameState
impl !UnwindSafe for GameState
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,