rust_sc2::action

Enum ActionResult

Source
pub enum ActionResult {
Show 214 variants Success, NotSupported, Error, CantQueueThatOrder, Retry, Cooldown, QueueIsFull, RallyQueueIsFull, NotEnoughMinerals, NotEnoughVespene, NotEnoughTerrazine, NotEnoughCustom, NotEnoughFood, FoodUsageImpossible, NotEnoughLife, NotEnoughShields, NotEnoughEnergy, LifeSuppressed, ShieldsSuppressed, EnergySuppressed, NotEnoughCharges, CantAddMoreCharges, TooMuchMinerals, TooMuchVespene, TooMuchTerrazine, TooMuchCustom, TooMuchFood, TooMuchLife, TooMuchShields, TooMuchEnergy, MustTargetUnitWithLife, MustTargetUnitWithShields, MustTargetUnitWithEnergy, CantTrade, CantSpend, CantTargetThatUnit, CouldntAllocateUnit, UnitCantMove, TransportIsHoldingPosition, BuildTechRequirementsNotMet, CantFindPlacementLocation, CantBuildOnThat, CantBuildTooCloseToDropOff, CantBuildLocationInvalid, CantSeeBuildLocation, CantBuildTooCloseToCreepSource, CantBuildTooCloseToResources, CantBuildTooFarFromWater, CantBuildTooFarFromCreepSource, CantBuildTooFarFromBuildPowerSource, CantBuildOnDenseTerrain, CantTrainTooFarFromTrainPowerSource, CantLandLocationInvalid, CantSeeLandLocation, CantLandTooCloseToCreepSource, CantLandTooCloseToResources, CantLandTooFarFromWater, CantLandTooFarFromCreepSource, CantLandTooFarFromBuildPowerSource, CantLandTooFarFromTrainPowerSource, CantLandOnDenseTerrain, AddOnTooFarFromBuilding, MustBuildRefineryFirst, BuildingIsUnderConstruction, CantFindDropOff, CantLoadOtherPlayersUnits, NotEnoughRoomToLoadUnit, CantUnloadUnitsThere, CantWarpInUnitsThere, CantLoadImmobileUnits, CantRechargeImmobileUnits, CantRechargeUnderConstructionUnits, CantLoadThatUnit, NoCargoToUnload, LoadAllNoTargetsFound, NotWhileOccupied, CantAttackWithoutAmmo, CantHoldAnyMoreAmmo, TechRequirementsNotMet, MustLockdownUnitFirst, MustTargetUnit, MustTargetInventory, MustTargetVisibleUnit, MustTargetVisibleLocation, MustTargetWalkableLocation, MustTargetPawnableUnit, YouCantControlThatUnit, YouCantIssueCommandsToThatUnit, MustTargetResources, RequiresHealTarget, RequiresRepairTarget, NoItemsToDrop, CantHoldAnyMoreItems, CantHoldThat, TargetHasNoInventory, CantDropThisItem, CantMoveThisItem, CantPawnThisUnit, MustTargetCaster, CantTargetCaster, MustTargetOuter, CantTargetOuter, MustTargetYourOwnUnits, CantTargetYourOwnUnits, MustTargetFriendlyUnits, CantTargetFriendlyUnits, MustTargetNeutralUnits, CantTargetNeutralUnits, MustTargetEnemyUnits, CantTargetEnemyUnits, MustTargetAirUnits, CantTargetAirUnits, MustTargetGroundUnits, CantTargetGroundUnits, MustTargetStructures, CantTargetStructures, MustTargetLightUnits, CantTargetLightUnits, MustTargetArmoredUnits, CantTargetArmoredUnits, MustTargetBiologicalUnits, CantTargetBiologicalUnits, MustTargetHeroicUnits, CantTargetHeroicUnits, MustTargetRoboticUnits, CantTargetRoboticUnits, MustTargetMechanicalUnits, CantTargetMechanicalUnits, MustTargetPsionicUnits, CantTargetPsionicUnits, MustTargetMassiveUnits, CantTargetMassiveUnits, MustTargetMissile, CantTargetMissile, MustTargetWorkerUnits, CantTargetWorkerUnits, MustTargetEnergyCapableUnits, CantTargetEnergyCapableUnits, MustTargetShieldCapableUnits, CantTargetShieldCapableUnits, MustTargetFlyers, CantTargetFlyers, MustTargetBuriedUnits, CantTargetBuriedUnits, MustTargetCloakedUnits, CantTargetCloakedUnits, MustTargetUnitsInAStasisField, CantTargetUnitsInAStasisField, MustTargetUnderConstructionUnits, CantTargetUnderConstructionUnits, MustTargetDeadUnits, CantTargetDeadUnits, MustTargetRevivableUnits, CantTargetRevivableUnits, MustTargetHiddenUnits, CantTargetHiddenUnits, CantRechargeOtherPlayersUnits, MustTargetHallucinations, CantTargetHallucinations, MustTargetInvulnerableUnits, CantTargetInvulnerableUnits, MustTargetDetectedUnits, CantTargetDetectedUnits, CantTargetUnitWithEnergy, CantTargetUnitWithShields, MustTargetUncommandableUnits, CantTargetUncommandableUnits, MustTargetPreventDefeatUnits, CantTargetPreventDefeatUnits, MustTargetPreventRevealUnits, CantTargetPreventRevealUnits, MustTargetPassiveUnits, CantTargetPassiveUnits, MustTargetStunnedUnits, CantTargetStunnedUnits, MustTargetSummonedUnits, CantTargetSummonedUnits, MustTargetUser1, CantTargetUser1, MustTargetUnstoppableUnits, CantTargetUnstoppableUnits, MustTargetResistantUnits, CantTargetResistantUnits, MustTargetDazedUnits, CantTargetDazedUnits, CantLockdown, CantMindControl, MustTargetDestructibles, CantTargetDestructibles, MustTargetItems, CantTargetItems, NoCalldownAvailable, WaypointListFull, MustTargetRace, CantTargetRace, MustTargetSimilarUnits, CantTargetSimilarUnits, CantFindEnoughTargets, AlreadySpawningLarva, CantTargetExhaustedResources, CantUseMinimap, CantUseInfoPanel, OrderQueueIsFull, CantHarvestThatResource, HarvestersNotRequired, AlreadyTargeted, CantAttackWeaponsDisabled, CouldntReachTarget, TargetIsOutOfRange, TargetIsTooClose, TargetIsOutOfArc, CantFindTeleportLocation, InvalidItemClass, CantFindCancelOrder,
}
Expand description

Result of executed action.

Variants§

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Success

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NotSupported

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Error

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CantQueueThatOrder

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Retry

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Cooldown

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QueueIsFull

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RallyQueueIsFull

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NotEnoughMinerals

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NotEnoughVespene

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NotEnoughTerrazine

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NotEnoughCustom

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NotEnoughFood

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FoodUsageImpossible

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NotEnoughLife

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NotEnoughShields

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NotEnoughEnergy

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LifeSuppressed

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ShieldsSuppressed

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EnergySuppressed

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NotEnoughCharges

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CantAddMoreCharges

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TooMuchMinerals

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TooMuchVespene

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TooMuchTerrazine

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TooMuchCustom

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TooMuchFood

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TooMuchLife

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TooMuchShields

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TooMuchEnergy

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MustTargetUnitWithLife

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MustTargetUnitWithShields

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MustTargetUnitWithEnergy

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CantTrade

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CantSpend

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CantTargetThatUnit

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CouldntAllocateUnit

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UnitCantMove

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TransportIsHoldingPosition

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BuildTechRequirementsNotMet

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CantFindPlacementLocation

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CantBuildOnThat

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CantBuildTooCloseToDropOff

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CantBuildLocationInvalid

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CantSeeBuildLocation

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CantBuildTooCloseToCreepSource

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CantBuildTooCloseToResources

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CantBuildTooFarFromWater

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CantBuildTooFarFromCreepSource

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CantBuildTooFarFromBuildPowerSource

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CantBuildOnDenseTerrain

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CantTrainTooFarFromTrainPowerSource

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CantLandLocationInvalid

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CantSeeLandLocation

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CantLandTooCloseToCreepSource

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CantLandTooCloseToResources

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CantLandTooFarFromWater

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CantLandTooFarFromCreepSource

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CantLandTooFarFromBuildPowerSource

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CantLandTooFarFromTrainPowerSource

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CantLandOnDenseTerrain

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AddOnTooFarFromBuilding

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MustBuildRefineryFirst

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BuildingIsUnderConstruction

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CantFindDropOff

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CantLoadOtherPlayersUnits

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NotEnoughRoomToLoadUnit

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CantUnloadUnitsThere

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CantWarpInUnitsThere

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CantLoadImmobileUnits

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CantRechargeImmobileUnits

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CantRechargeUnderConstructionUnits

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CantLoadThatUnit

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NoCargoToUnload

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LoadAllNoTargetsFound

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NotWhileOccupied

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CantAttackWithoutAmmo

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CantHoldAnyMoreAmmo

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TechRequirementsNotMet

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MustLockdownUnitFirst

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MustTargetUnit

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MustTargetInventory

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MustTargetVisibleUnit

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MustTargetVisibleLocation

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MustTargetWalkableLocation

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MustTargetPawnableUnit

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YouCantControlThatUnit

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YouCantIssueCommandsToThatUnit

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MustTargetResources

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RequiresHealTarget

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RequiresRepairTarget

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NoItemsToDrop

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CantHoldAnyMoreItems

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CantHoldThat

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TargetHasNoInventory

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CantDropThisItem

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CantMoveThisItem

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CantPawnThisUnit

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MustTargetCaster

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CantTargetCaster

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MustTargetOuter

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CantTargetOuter

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MustTargetYourOwnUnits

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CantTargetYourOwnUnits

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MustTargetFriendlyUnits

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CantTargetFriendlyUnits

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MustTargetNeutralUnits

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CantTargetNeutralUnits

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MustTargetEnemyUnits

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CantTargetEnemyUnits

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MustTargetAirUnits

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CantTargetAirUnits

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MustTargetGroundUnits

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CantTargetGroundUnits

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MustTargetStructures

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CantTargetStructures

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MustTargetLightUnits

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CantTargetLightUnits

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MustTargetArmoredUnits

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CantTargetArmoredUnits

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MustTargetBiologicalUnits

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CantTargetBiologicalUnits

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MustTargetHeroicUnits

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CantTargetHeroicUnits

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MustTargetRoboticUnits

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CantTargetRoboticUnits

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MustTargetMechanicalUnits

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CantTargetMechanicalUnits

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MustTargetPsionicUnits

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CantTargetPsionicUnits

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MustTargetMassiveUnits

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CantTargetMassiveUnits

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MustTargetMissile

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CantTargetMissile

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MustTargetWorkerUnits

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CantTargetWorkerUnits

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MustTargetEnergyCapableUnits

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CantTargetEnergyCapableUnits

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MustTargetShieldCapableUnits

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CantTargetShieldCapableUnits

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MustTargetFlyers

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CantTargetFlyers

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MustTargetBuriedUnits

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CantTargetBuriedUnits

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MustTargetCloakedUnits

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CantTargetCloakedUnits

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MustTargetUnitsInAStasisField

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CantTargetUnitsInAStasisField

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MustTargetUnderConstructionUnits

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CantTargetUnderConstructionUnits

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MustTargetDeadUnits

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CantTargetDeadUnits

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MustTargetRevivableUnits

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CantTargetRevivableUnits

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MustTargetHiddenUnits

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CantTargetHiddenUnits

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CantRechargeOtherPlayersUnits

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MustTargetHallucinations

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CantTargetHallucinations

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MustTargetInvulnerableUnits

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CantTargetInvulnerableUnits

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MustTargetDetectedUnits

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CantTargetDetectedUnits

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CantTargetUnitWithEnergy

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CantTargetUnitWithShields

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MustTargetUncommandableUnits

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CantTargetUncommandableUnits

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MustTargetPreventDefeatUnits

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CantTargetPreventDefeatUnits

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MustTargetPreventRevealUnits

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CantTargetPreventRevealUnits

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MustTargetPassiveUnits

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CantTargetPassiveUnits

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MustTargetStunnedUnits

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CantTargetStunnedUnits

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MustTargetSummonedUnits

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CantTargetSummonedUnits

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MustTargetUser1

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CantTargetUser1

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MustTargetUnstoppableUnits

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CantTargetUnstoppableUnits

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MustTargetResistantUnits

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CantTargetResistantUnits

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MustTargetDazedUnits

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CantTargetDazedUnits

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CantLockdown

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CantMindControl

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MustTargetDestructibles

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CantTargetDestructibles

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MustTargetItems

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CantTargetItems

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NoCalldownAvailable

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WaypointListFull

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MustTargetRace

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CantTargetRace

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MustTargetSimilarUnits

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CantTargetSimilarUnits

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CantFindEnoughTargets

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AlreadySpawningLarva

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CantTargetExhaustedResources

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CantUseMinimap

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CantUseInfoPanel

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OrderQueueIsFull

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CantHarvestThatResource

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HarvestersNotRequired

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AlreadyTargeted

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CantAttackWeaponsDisabled

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CouldntReachTarget

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TargetIsOutOfRange

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TargetIsTooClose

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TargetIsOutOfArc

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CantFindTeleportLocation

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InvalidItemClass

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CantFindCancelOrder

Trait Implementations§

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impl Clone for ActionResult

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fn clone(&self) -> ActionResult

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ActionResult

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for ActionResult

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for ActionResult

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fn eq(&self, other: &ActionResult) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for ActionResult

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impl Eq for ActionResult

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impl StructuralPartialEq for ActionResult

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Output = T

Should always be Self
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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V