rust_sc2::game_state

Struct Common

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pub struct Common {
    pub player_id: u32,
    pub minerals: u32,
    pub vespene: u32,
    pub food_cap: u32,
    pub food_used: u32,
    pub food_army: u32,
    pub food_workers: u32,
    pub idle_worker_count: u32,
    pub army_count: u32,
    pub warp_gate_count: u32,
    pub larva_count: u32,
}
Expand description

Common information of player.

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§player_id: u32

In-game player id.

§minerals: u32

Amount of minerals bot currently has.

§vespene: u32

Amount of vespene gas bot currently has.

§food_cap: u32

Supply capacity.

§food_used: u32

Supply used in total.

§food_army: u32

Supply used by combat units.

§food_workers: u32

Supply used by workers (workers count).

§idle_worker_count: u32

The count of your idle workers.

§army_count: u32

The count of your combat units.

§warp_gate_count: u32

The count of your free warp gates.

§larva_count: u32

The count of your larva.

Trait Implementations§

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impl Clone for Common

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fn clone(&self) -> Common

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for Common

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fn default() -> Common

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl Freeze for Common

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impl RefUnwindSafe for Common

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impl Send for Common

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impl Sync for Common

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impl Unpin for Common

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impl UnwindSafe for Common

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V