rust_sc2::game_data

Struct AbilityData

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pub struct AbilityData {
Show 15 fields pub id: AbilityId, pub link_name: String, pub link_index: u32, pub button_name: Option<String>, pub friendly_name: Option<String>, pub hotkey: Option<String>, pub remaps_to_ability_id: Option<AbilityId>, pub available: bool, pub target: AbilityTarget, pub allow_minimap: bool, pub allow_autocast: bool, pub is_building: bool, pub footprint_radius: Option<f32>, pub is_instant_placement: bool, pub cast_range: Option<f32>,
}
Expand description

Information about specific ability.

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§id: AbilityId§link_name: String§link_index: u32§button_name: Option<String>§friendly_name: Option<String>§hotkey: Option<String>§remaps_to_ability_id: Option<AbilityId>§available: bool

Ability is available in current game version.

§target: AbilityTarget

Possible target of ability, needed when giving commands to units.

§allow_minimap: bool

Ability can be used on minimap.

§allow_autocast: bool

Ability can be autocasted.

§is_building: bool

Ability is used to construct a building.

§footprint_radius: Option<f32>

Half of the building size.

§is_instant_placement: bool§cast_range: Option<f32>

Maximum range to target of the ability.

Trait Implementations§

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impl Clone for AbilityData

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fn clone(&self) -> AbilityData

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Output = T

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type Error = <U as TryFrom<T>>::Error

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