Struct rust_sc2::client::RunnerMulti [−][src]
pub struct RunnerMulti<'a, B> where
B: Player + DerefMut<Target = Bot> + Deref<Target = Bot>, { pub human_settings: PlayerSettings<'a>, pub realtime: bool, pub save_replay_as: Option<&'a str>, // some fields omitted }
Expand description
Runner for games vs Human.
Fields
human_settings: PlayerSettings<'a>
Configuration of human opponent.
realtime: bool
Play games in real time mode or not.
save_replay_as: Option<&'a str>
Save replay after the game in given path.
Implementations
impl<'a, B> RunnerMulti<'a, B> where
B: Player + DerefMut<Target = Bot> + Deref<Target = Bot>,
[src]
impl<'a, B> RunnerMulti<'a, B> where
B: Player + DerefMut<Target = Bot> + Deref<Target = Bot>,
[src]Auto Trait Implementations
impl<'a, B> !RefUnwindSafe for RunnerMulti<'a, B>
impl<'a, B> Send for RunnerMulti<'a, B> where
B: Send,
B: Send,
impl<'a, B> !Sync for RunnerMulti<'a, B>
impl<'a, B> Unpin for RunnerMulti<'a, B>
impl<'a, B> !UnwindSafe for RunnerMulti<'a, B>
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
[src]
pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,