pub struct RunnerMulti<'a, B>{
pub human_settings: PlayerSettings<'a>,
pub realtime: bool,
pub save_replay_as: Option<&'a str>,
/* private fields */
}
Expand description
Runner for games vs Human.
Fields§
§human_settings: PlayerSettings<'a>
Configuration of human opponent.
realtime: bool
Play games in real time mode or not.
save_replay_as: Option<&'a str>
Save replay after the game in given path.
Implementations§
Auto Trait Implementations§
impl<'a, B> !Freeze for RunnerMulti<'a, B>
impl<'a, B> !RefUnwindSafe for RunnerMulti<'a, B>
impl<'a, B> Send for RunnerMulti<'a, B>where
B: Send,
impl<'a, B> !Sync for RunnerMulti<'a, B>
impl<'a, B> Unpin for RunnerMulti<'a, B>
impl<'a, B> !UnwindSafe for RunnerMulti<'a, B>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more