Struct rust_sc2::unit::UnitOrder[][src]

pub struct UnitOrder {
    pub ability: AbilityId,
    pub target: Target,
    pub progress: f32,
}

Order given to unit. All current orders of unit stored in orders field.

Fields

ability: AbilityId

Ability unit is using.

target: Target

Target of unit’s ability.

progress: f32

Progress of train abilities. Value in range from 0 to 1.

Trait Implementations

impl Clone for UnitOrder[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

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    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

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type Error = Infallible

The type returned in the event of a conversion error.

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type Error = <U as TryFrom<T>>::Error

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