Struct rust_sc2::game_data::Cost[][src]

pub struct Cost {
    pub minerals: u32,
    pub vespene: u32,
    pub supply: f32,
    pub time: f32,
}

Cost of an item (UnitTypeId or UpgradeId) in resources, supply and time.

Fields

minerals: u32vespene: u32supply: f32time: f32

Trait Implementations

impl Debug for Cost[src]

impl Default for Cost[src]

Auto Trait Implementations

impl RefUnwindSafe for Cost

impl Send for Cost

impl Sync for Cost

impl Unpin for Cost

impl UnwindSafe for Cost

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,