Enum rust_sc2::game_data::Attribute[][src]

pub enum Attribute {
    Light,
    Armored,
    Biological,
    Mechanical,
    Robotic,
    Psionic,
    Massive,
    Structure,
    Hover,
    Heroic,
    Summoned,
}

Differents attributes of units.

Variants

Light
Armored
Biological
Mechanical
Robotic
Psionic
Massive
Structure
Hover
Heroic
Summoned

Implementations

impl Attribute[src]

pub fn is_light(self) -> bool[src]

pub fn is_armored(self) -> bool[src]

pub fn is_biological(self) -> bool[src]

pub fn is_mechanical(self) -> bool[src]

pub fn is_robotic(self) -> bool[src]

pub fn is_psionic(self) -> bool[src]

pub fn is_massive(self) -> bool[src]

pub fn is_structure(self) -> bool[src]

pub fn is_hover(self) -> bool[src]

pub fn is_heroic(self) -> bool[src]

pub fn is_summoned(self) -> bool[src]

Trait Implementations

impl Clone for Attribute[src]

impl Copy for Attribute[src]

impl Debug for Attribute[src]

impl Eq for Attribute[src]

impl Hash for Attribute[src]

impl PartialEq<Attribute> for Attribute[src]

impl StructuralEq for Attribute[src]

impl StructuralPartialEq for Attribute[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<Q, K> Equivalent<K> for Q where
    K: Borrow<Q> + ?Sized,
    Q: Eq + ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,