Struct rust_sc2::game_state::Common [−][src]
Common information of player.
Fields
player_id: u32In-game player id.
minerals: u32Amount of minerals bot currently has.
vespene: u32Amount of vespene gas bot currently has.
food_cap: u32Supply capacity.
food_used: u32Supply used in total.
food_army: u32Supply used by combat units.
food_workers: u32Supply used by workers (workers count).
idle_worker_count: u32The count of your idle workers.
army_count: u32The count of your combat units.
warp_gate_count: u32The count of your free warp gates.
larva_count: u32The count of your larva.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Common[src]
impl Send for Common[src]
impl Sync for Common[src]
impl Unpin for Common[src]
impl UnwindSafe for Common[src]
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,