Struct rust_sc2::game_data::UnitTypeData[][src]

pub struct UnitTypeData {
    pub id: UnitTypeId,
    pub name: String,
    pub available: bool,
    pub cargo_size: u32,
    pub mineral_cost: u32,
    pub vespene_cost: u32,
    pub food_required: f32,
    pub food_provided: f32,
    pub ability: Option<AbilityId>,
    pub race: Race,
    pub build_time: f32,
    pub has_vespene: bool,
    pub has_minerals: bool,
    pub sight_range: f32,
    pub tech_alias: Vec<UnitTypeId>,
    pub unit_alias: Option<UnitTypeId>,
    pub tech_requirement: Option<UnitTypeId>,
    pub require_attached: bool,
    pub attributes: Vec<Attribute>,
    pub movement_speed: f32,
    pub armor: i32,
    pub weapons: Vec<Weapon>,
}

Information about specific unit type.

Fields

id: UnitTypeIdname: Stringavailable: bool

Unit is available in current game version.

cargo_size: u32

Space usage in transports and bunkers.

mineral_cost: u32vespene_cost: u32food_required: f32food_provided: f32ability: Option<AbilityId>

Ability used to produce unit or None if unit can't be produced.

race: Race

Race of unit.

build_time: f32has_vespene: bool

Unit contains vespene (i.e. is vespene geyser).

has_minerals: bool

Unit contains minerals (i.e. is mineral field).

sight_range: f32tech_alias: Vec<UnitTypeId>unit_alias: Option<UnitTypeId>tech_requirement: Option<UnitTypeId>require_attached: boolattributes: Vec<Attribute>movement_speed: f32armor: i32weapons: Vec<Weapon>

Implementations

impl UnitTypeData[src]

pub fn cost(&self) -> Cost[src]

Trait Implementations

impl Clone for UnitTypeData[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,