Struct rust_sc2::game_data::EffectData[][src]

pub struct EffectData {
    pub id: EffectId,
    pub name: String,
    pub friendly_name: String,
    pub radius: f32,
    pub target: TargetType,
    pub friendly_fire: bool,
}

Information about specific effect.

Fields

id: EffectIdname: Stringfriendly_name: Stringradius: f32target: TargetType

Targets affected by this effect.

friendly_fire: bool

true if effect affects allied units.

Trait Implementations

impl Clone for EffectData[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

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    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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