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VehicleHandlerVTable

Struct VehicleHandlerVTable 

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#[repr(C)]
pub struct VehicleHandlerVTable {
Show 14 fields pub on_vehicle_stream_in: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut IVehicle, *mut u8), pub on_vehicle_stream_out: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut IVehicle, *mut u8), pub on_vehicle_death: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut IVehicle, *mut u8), pub on_player_enter_vehicle: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut u8, *mut IVehicle, bool), pub on_player_exit_vehicle: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut u8, *mut IVehicle), pub on_vehicle_damage_status_update: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut IVehicle, *mut u8), pub on_vehicle_paint_job: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut u8, *mut IVehicle, i32) -> bool, pub on_vehicle_mod: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut u8, *mut IVehicle, i32) -> bool, pub on_vehicle_respray: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut u8, *mut IVehicle, i32, i32) -> bool, pub on_enter_exit_mod_shop: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut u8, bool, i32), pub on_vehicle_spawn: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut IVehicle), pub on_unoccupied_vehicle_update: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut IVehicle, *mut u8, *const u8) -> bool, pub on_trailer_update: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut u8, *mut IVehicle) -> bool, pub on_vehicle_siren_state_change: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut u8, *mut IVehicle, u8) -> bool,
}
Expand description

VehicleEventHandler vtable — MSVC ABI (this in ECX).

Fields§

§on_vehicle_stream_in: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut IVehicle, *mut u8)§on_vehicle_stream_out: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut IVehicle, *mut u8)§on_vehicle_death: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut IVehicle, *mut u8)§on_player_enter_vehicle: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut u8, *mut IVehicle, bool)§on_player_exit_vehicle: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut u8, *mut IVehicle)§on_vehicle_damage_status_update: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut IVehicle, *mut u8)§on_vehicle_paint_job: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut u8, *mut IVehicle, i32) -> bool§on_vehicle_mod: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut u8, *mut IVehicle, i32) -> bool§on_vehicle_respray: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut u8, *mut IVehicle, i32, i32) -> bool§on_enter_exit_mod_shop: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut u8, bool, i32)§on_vehicle_spawn: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut IVehicle)§on_unoccupied_vehicle_update: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut IVehicle, *mut u8, *const u8) -> bool§on_trailer_update: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut u8, *mut IVehicle) -> bool§on_vehicle_siren_state_change: unsafe extern "thiscall" fn(*mut VehicleHandler, *mut u8, *mut IVehicle, u8) -> bool

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