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PlayerAimData

Struct PlayerAimData 

Source
#[repr(C)]
pub struct PlayerAimData { pub cam_front_vector: Vector3, pub cam_pos: Vector3, pub aim_z: f32, pub cam_zoom: f32, pub aspect_ratio: f32, pub weapon_state: i8, pub cam_mode: u8, }
Expand description

PlayerAimData in player.hpp.

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§cam_front_vector: Vector3

camFrontVector.

§cam_pos: Vector3

camPos.

§aim_z: f32

aimZ.

§cam_zoom: f32

camZoom.

§aspect_ratio: f32

aspectRatio.

§weapon_state: i8

weaponState.

§cam_mode: u8

camMode.

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impl Clone for PlayerAimData

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fn clone(&self) -> PlayerAimData

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for PlayerAimData

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impl Debug for PlayerAimData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for PlayerAimData

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fn default() -> PlayerAimData

The C++ struct’s own defaults.

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impl PartialEq for PlayerAimData

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fn eq(&self, other: &PlayerAimData) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for PlayerAimData

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impl VirtualReturn for PlayerAimData

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type Raw = PlayerAimData

The type the foreign function is declared to return.
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fn from_raw(raw: PlayerAimData) -> PlayerAimData

The value the caller sees.

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.