Struct rust_rpg_toolkit::render::animation::SpriteAnimationPlayer [−][src]
pub struct SpriteAnimationPlayer {
pub offset: Vec2,
pub rotation: f32,
pub flip_x: bool,
pub flip_y: bool,
// some fields omitted
}
Fields
offset: Vec2
rotation: f32
flip_x: bool
flip_y: bool
Implementations
Trait Implementations
Performs the conversion.
Auto Trait Implementations
impl RefUnwindSafe for SpriteAnimationPlayer
impl Send for SpriteAnimationPlayer
impl Sync for SpriteAnimationPlayer
impl Unpin for SpriteAnimationPlayer
impl UnwindSafe for SpriteAnimationPlayer
Blanket Implementations
Mutably borrows from an owned value. Read more