Struct rust_rpg_toolkit::prelude::WindowConf [−]
pub struct WindowConf {
pub cache: Cache,
pub window_title: String,
pub window_width: i32,
pub window_height: i32,
pub high_dpi: bool,
pub fullscreen: bool,
pub sample_count: i32,
pub window_resizable: bool,
}
Fields
cache: Cache
window_title: String
Title of the window, defaults to an empty string.
window_width: i32
The preferred width of the window, ignored on wasm/android.
Default: 800
window_height: i32
The preferred height of the window, ignored on wasm/android.
Default: 600
high_dpi: bool
Whether the rendering canvas is full-resolution on HighDPI displays.
Default: false
fullscreen: bool
Whether the window should be created in fullscreen mode, ignored on wasm/android.
Default: false
sample_count: i32
MSAA sample count
Default: 1
window_resizable: bool
Determines if the application user can resize the window
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Conf
impl UnwindSafe for Conf
Blanket Implementations
Mutably borrows from an owned value. Read more