Struct rust_rpg_toolkit::nodes::draw_buffer::DrawBuffer [−][src]
pub struct DrawBuffer<T: 'static + BufferedDraw> {
pub buffered: Vec<Handle<T>>,
}
Fields
buffered: Vec<Handle<T>>
Implementations
Trait Implementations
Auto Trait Implementations
impl<T> RefUnwindSafe for DrawBuffer<T> where
T: RefUnwindSafe,
impl<T> Send for DrawBuffer<T>
impl<T> Sync for DrawBuffer<T> where
T: Sync,
impl<T> Unpin for DrawBuffer<T> where
T: Unpin,
impl<T> UnwindSafe for DrawBuffer<T> where
T: UnwindSafe,
Blanket Implementations
Mutably borrows from an owned value. Read more