Struct rust_rpg_toolkit::json::TiledMap [−][src]
pub struct TiledMap {
pub backgroundcolor: Option<String>,
pub width: u32,
pub height: u32,
pub tilewidth: u32,
pub tileheight: u32,
pub version: String,
pub tiledversion: String,
pub layers: Vec<TiledLayer>,
pub tilesets: Vec<TiledTileset>,
pub properties: Option<Vec<TiledProperty>>,
}
Fields
backgroundcolor: Option<String>
width: u32
height: u32
tilewidth: u32
tileheight: u32
version: String
tiledversion: String
layers: Vec<TiledLayer>
tilesets: Vec<TiledTileset>
properties: Option<Vec<TiledProperty>>
Implementations
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for TiledMap
impl UnwindSafe for TiledMap
Blanket Implementations
Mutably borrows from an owned value. Read more