Struct Model

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pub struct Model { /* private fields */ }
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Model, meshes, materials and animation data

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impl Model

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pub fn transform(&self) -> Matrix

Local transform matrix

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pub fn set_transform(&mut self, mat: Matrix)

Local transform matrix

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pub fn meshes(&self) -> &[ManuallyDrop<Mesh>]

Meshes array

Note that calling ManuallyDrop::drop on the returned values is a very very bad idea.

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pub fn meshes_mut(&mut self) -> &mut [ManuallyDrop<Mesh>]

Meshes array

Note that calling ManuallyDrop::drop on the returned values is a very very bad idea.

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pub fn materials(&self) -> &[ManuallyDrop<Material>]

Materials array

Note that calling ManuallyDrop::drop on the returned values is a very very bad idea.

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pub fn materials_mut(&mut self) -> &mut [ManuallyDrop<Material>]

Materials array

Note that calling ManuallyDrop::drop on the returned values is a very very bad idea.

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pub fn bones(&self) -> &[BoneInfo]

Bones information (skeleton)

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pub fn bones_mut(&mut self) -> &mut [BoneInfo]

Bones information (skeleton)

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pub fn bind_pose(&self) -> &[Transform]

Bones base transformation (pose)

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pub fn bind_pose_mut(&mut self) -> &mut [Transform]

Bones base transformation (pose)

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pub fn from_file(file_name: &str) -> Option<Self>

Load model from files (meshes and materials)

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pub fn from_mesh(mesh: Mesh) -> Self

Load model from generated mesh (default material)

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pub fn get_bounding_box(&self) -> BoundingBox

Compute model bounding box limits (considers all meshes)

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pub fn set_mesh_material(&mut self, mesh_id: u32, material_id: u32)

Set material for a mesh

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pub fn update_animation(&self, anim: &ModelAnimation, frame: u32)

Update model animation pose

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pub fn is_animation_valid(&self, anim: &ModelAnimation) -> bool

Check model animation skeleton match

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pub fn as_raw(&self) -> &Model

Get the ‘raw’ ffi type Take caution when cloning so it doesn’t outlive the original

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pub fn as_raw_mut(&mut self) -> &mut Model

Get the ‘raw’ ffi type Take caution when cloning so it doesn’t outlive the original

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pub unsafe fn from_raw(raw: Model) -> Self

Convert a ‘raw’ ffi object to a safe wrapper

§Safety
  • The raw object must be correctly initialized
  • The raw object should be unique. Otherwise, make sure its clones don’t outlive the newly created object.

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impl Debug for Model

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for Model

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

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impl Freeze for Model

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impl RefUnwindSafe for Model

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impl !Send for Model

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impl !Sync for Model

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impl Unpin for Model

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impl UnwindSafe for Model

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.