#[repr(C)]pub struct Shader {
pub id: c_uint,
pub locs: *mut c_int,
}
Expand description
Shader
Fields§
§id: c_uint
Shader program id
locs: *mut c_int
Shader locations array (RL_MAX_SHADER_LOCATIONS)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Shader
impl RefUnwindSafe for Shader
impl !Send for Shader
impl !Sync for Shader
impl Unpin for Shader
impl UnwindSafe for Shader
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more