#[repr(C)]pub enum ShaderUniformDataType {
Float = 0,
Vec2 = 1,
Vec3 = 2,
Vec4 = 3,
Int = 4,
IVec2 = 5,
IVec3 = 6,
IVec4 = 7,
Sampler2D = 8,
}Expand description
Shader uniform data type
Variants§
Float = 0
Shader uniform type: float
Vec2 = 1
Shader uniform type: vec2 (2 float)
Vec3 = 2
Shader uniform type: vec3 (3 float)
Vec4 = 3
Shader uniform type: vec4 (4 float)
Int = 4
Shader uniform type: int
IVec2 = 5
Shader uniform type: ivec2 (2 int)
IVec3 = 6
Shader uniform type: ivec3 (3 int)
IVec4 = 7
Shader uniform type: ivec4 (4 int)
Sampler2D = 8
Shader uniform type: sampler2d
Trait Implementations§
Source§impl Clone for ShaderUniformDataType
impl Clone for ShaderUniformDataType
Source§fn clone(&self) -> ShaderUniformDataType
fn clone(&self) -> ShaderUniformDataType
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for ShaderUniformDataType
Source§impl Debug for ShaderUniformDataType
impl Debug for ShaderUniformDataType
impl Eq for ShaderUniformDataType
Source§impl Hash for ShaderUniformDataType
impl Hash for ShaderUniformDataType
Source§impl PartialEq for ShaderUniformDataType
impl PartialEq for ShaderUniformDataType
Source§fn eq(&self, other: &ShaderUniformDataType) -> bool
fn eq(&self, other: &ShaderUniformDataType) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ShaderUniformDataType
Auto Trait Implementations§
impl Freeze for ShaderUniformDataType
impl RefUnwindSafe for ShaderUniformDataType
impl Send for ShaderUniformDataType
impl Sync for ShaderUniformDataType
impl Unpin for ShaderUniformDataType
impl UnsafeUnpin for ShaderUniformDataType
impl UnwindSafe for ShaderUniformDataType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more