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GamepadButton

Enum GamepadButton 

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#[repr(C)]
pub enum GamepadButton {
Show 18 variants Unknown = 0, LeftFaceUp = 1, LeftFaceRight = 2, LeftFaceDown = 3, LeftFaceLeft = 4, RightFaceUp = 5, RightFaceRight = 6, RightFaceDown = 7, RightFaceLeft = 8, LeftTrigger1 = 9, LeftTrigger2 = 10, RightTrigger1 = 11, RightTrigger2 = 12, MiddleLeft = 13, Middle = 14, MiddleRight = 15, LeftThumb = 16, RightThumb = 17,
}
Expand description

Gamepad buttons

Variants§

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Unknown = 0

Unknown button, just for error checking

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LeftFaceUp = 1

Gamepad left DPAD up button

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LeftFaceRight = 2

Gamepad left DPAD right button

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LeftFaceDown = 3

Gamepad left DPAD down button

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LeftFaceLeft = 4

Gamepad left DPAD left button

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RightFaceUp = 5

Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)

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RightFaceRight = 6

Gamepad right button right (i.e. PS3: Square, Xbox: X)

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RightFaceDown = 7

Gamepad right button down (i.e. PS3: Cross, Xbox: A)

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RightFaceLeft = 8

Gamepad right button left (i.e. PS3: Circle, Xbox: B)

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LeftTrigger1 = 9

Gamepad top/back trigger left (first), it could be a trailing button

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LeftTrigger2 = 10

Gamepad top/back trigger left (second), it could be a trailing button

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RightTrigger1 = 11

Gamepad top/back trigger right (one), it could be a trailing button

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RightTrigger2 = 12

Gamepad top/back trigger right (second), it could be a trailing button

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MiddleLeft = 13

Gamepad center buttons, left one (i.e. PS3: Select)

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Middle = 14

Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)

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MiddleRight = 15

Gamepad center buttons, right one (i.e. PS3: Start)

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LeftThumb = 16

Gamepad joystick pressed button left

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RightThumb = 17

Gamepad joystick pressed button right

Trait Implementations§

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impl Clone for GamepadButton

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fn clone(&self) -> GamepadButton

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for GamepadButton

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impl Debug for GamepadButton

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for GamepadButton

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impl Hash for GamepadButton

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for GamepadButton

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fn eq(&self, other: &GamepadButton) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for GamepadButton

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.