Struct Color

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#[repr(C)]
pub struct Color { pub r: u8, pub g: u8, pub b: u8, pub a: u8, }
Expand description

Color, 4 components, R8G8B8A8 (32bit)

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§r: u8

Color red value

§g: u8

Color green value

§b: u8

Color blue value

§a: u8

Color alpha value

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impl Color

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pub const LIGHTGRAY: Color

Light gray color

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pub const GRAY: Color

Gray color

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pub const DARKGRAY: Color

Dark gray color

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pub const YELLOW: Color

Yellow color

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pub const GOLD: Color

Gold color

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pub const ORANGE: Color

Orange color

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pub const PINK: Color

Pink color

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pub const RED: Color

Red color

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pub const MAROON: Color

Maroon color

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pub const GREEN: Color

Green color

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pub const LIME: Color

Lime color

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pub const DARKGREEN: Color

Dark green color

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pub const SKYBLUE: Color

Sky blue color

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pub const BLUE: Color

Blue color

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pub const DARKBLUE: Color

Dark blue color

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pub const PURPLE: Color

Purple color

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pub const VIOLET: Color

Violet color

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pub const DARKPURPLE: Color

Dark purple color

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pub const BEIGE: Color

Beige color

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pub const BROWN: Color

Brown color

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pub const DARKBROWN: Color

Dark brown color

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pub const WHITE: Color

White color

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pub const BLACK: Color

Black color

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pub const BLANK: Color

Blank color (alpha = 0)

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pub const MAGENTA: Color

Magenta color

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pub const RAYWHITE: Color

Raylib white color

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pub const fn new(r: u8, g: u8, b: u8, a: u8) -> Self

Convenience function for creating a new color

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pub fn fade(self, alpha: f32) -> Self

Get color with alpha applied, alpha goes from 0.0f to 1.0f

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pub fn to_hex(self) -> u32

Get hexadecimal value for a Color

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pub fn from_hex(val: u32) -> Self

Get Color structure from hexadecimal value

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pub fn normalize(self) -> Vector4

Get Color normalized as float [0..1]

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pub fn from_normalized(normalized: Vector4) -> Self

Get Color from normalized values [0..1]

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pub fn to_hsv(self) -> Vector3

Get HSV values for a Color, hue [0..360], saturation/value [0..1]

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pub fn from_hsv(hue: f32, saturation: f32, value: f32) -> Self

Get a Color from HSV values, hue [0..360], saturation/value [0..1]

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pub fn tint(self, tint: Self) -> Self

Get color multiplied with another color

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pub fn brightness(self, factor: f32) -> Self

Get color with brightness correction, brightness factor goes from -1.0f to 1.0f

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pub fn contrast(self, contrast: f32) -> Self

Get color with contrast correction, contrast values between -1.0f and 1.0f

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pub fn alpha(self, alpha: f32) -> Self

Get color with alpha applied, alpha goes from 0.0f to 1.0f

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pub fn alpha_blend(self, src: Self, tint: Self) -> Self

Get src alpha-blended into dst color with tint

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pub fn get_pixel_color(source: &[u8], format: PixelFormat) -> Option<Self>

Get Color from a source pixel pointer of certain format (uncompressed formats only)

Returns None if buffer isn’t large enough

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pub fn set_pixel_color(self, dest: &mut [u8], format: PixelFormat) -> bool

Set color formatted into destination pixel pointer (uncompressed formats only)

Returns true on success, false if buffer isn’t large enough

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impl Clone for Color

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fn clone(&self) -> Color

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Color

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<Color> for Color

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fn from(val: Color) -> Self

Converts to this type from the input type.
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impl From<Color> for Color

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fn from(value: Color) -> Self

Converts to this type from the input type.
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impl Hash for Color

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for Color

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fn eq(&self, other: &Color) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Color

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impl Eq for Color

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impl StructuralPartialEq for Color

Auto Trait Implementations§

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impl Freeze for Color

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impl RefUnwindSafe for Color

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impl Send for Color

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impl Sync for Color

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impl Unpin for Color

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impl UnwindSafe for Color

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.