Module rust_raylib::math
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Math types
Re-exports
pub use crate::ffi::CameraMode;
pub use crate::ffi::CameraProjection;
Structs
- BoundingBox
- Camera2D, defines position/orientation in 2d space
- Camera, defines position/orientation in 3d space
- Ray, ray for raycasting
- RayCollision, ray hit information
- Rectangle, 4 components
- Transform, vertex transformation data
Type Aliases
- Camera type fallback, defaults to Camera3D
- Matrix, 4x4 f32 components, column major
- Quaternion, 4x f32 components
- Vector2, 2x f32 components
- Vector3, 3x f32 components
- Vector4, 4x f32 components