Struct rust_raylib::ffi::Shader
source · #[repr(C)]pub struct Shader {
pub id: c_uint,
pub locs: *mut c_int,
}
Expand description
Shader
Fields§
§id: c_uint
Shader program id
locs: *mut c_int
Shader locations array (RL_MAX_SHADER_LOCATIONS)
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Shader
impl !Send for Shader
impl !Sync for Shader
impl Unpin for Shader
impl UnwindSafe for Shader
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more