Struct rust_raylib::math::Camera3D

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#[repr(C)]
pub struct Camera3D { pub position: Vector3, pub target: Vector3, pub up: Vector3, pub fovy: f32, pub projection: CameraProjection, }
Expand description

Camera, defines position/orientation in 3d space

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§position: Vector3

Camera position

§target: Vector3

Camera target it looks-at

§up: Vector3

Camera up vector (rotation over its axis)

§fovy: f32

Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic

§projection: CameraProjection

Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC

Implementations§

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impl Camera3D

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pub fn update(&mut self, mode: CameraMode)

Update camera position for selected mode

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pub fn update_pro(&mut self, movement: Vector3, rotation: Vector3, zoom: f32)

Update camera movement/rotation

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pub fn get_mouse_ray(&self, mouse_position: Vector2) -> Ray

Get a ray trace from mouse position

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pub fn get_matrix(&self) -> Matrix

Get camera transform matrix (view matrix)

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pub fn world_to_screen(&self, position: Vector3) -> Vector2

Get the screen space position for a 3d world space position

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pub fn world_to_screen_ex( &self, position: Vector3, width: u32, height: u32 ) -> Vector2

Get size position for a 3d world space position

Trait Implementations§

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impl Clone for Camera3D

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fn clone(&self) -> Camera3D

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Camera3D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<Camera3D> for Camera3D

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fn from(value: Camera3D) -> Self

Converts to this type from the input type.
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impl From<Camera3D> for Camera3D

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fn from(val: Camera3D) -> Self

Converts to this type from the input type.
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impl PartialEq<Camera3D> for Camera3D

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fn eq(&self, other: &Camera3D) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Camera3D

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.