#[repr(C)]pub struct Matrix {}
Expand description
Matrix, 4x4 components, column major, OpenGL style, right-handed
Fields§
§m0: c_float
Matrix first row (4 components)
m4: c_float
Matrix first row (4 components)
m8: c_float
Matrix first row (4 components)
m12: c_float
Matrix first row (4 components)
m1: c_float
Matrix second row (4 components)
m5: c_float
Matrix second row (4 components)
m9: c_float
Matrix second row (4 components)
m13: c_float
Matrix second row (4 components)
m2: c_float
Matrix third row (4 components)
m6: c_float
Matrix third row (4 components)
m10: c_float
Matrix third row (4 components)
m14: c_float
Matrix third row (4 components)
m3: c_float
Matrix fourth row (4 components)
m7: c_float
Matrix fourth row (4 components)
m11: c_float
Matrix fourth row (4 components)
m15: c_float
Matrix fourth row (4 components)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Matrix
impl RefUnwindSafe for Matrix
impl Send for Matrix
impl Sync for Matrix
impl Unpin for Matrix
impl UnwindSafe for Matrix
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more