pub struct TimerWidget { /* private fields */ }Expand description
This is the storage object for the TimerWidget. It stores the config, properties, callback registry,
an enabled flag, timeout, a last-time-triggered value, and a timeout callback store.
Implementations§
Source§impl TimerWidget
Creates a new TimerWidget. This Widget will call a function defined in on_timeout when
a specific number of milliseconds has elapsed.
impl TimerWidget
Creates a new TimerWidget. This Widget will call a function defined in on_timeout when
a specific number of milliseconds has elapsed.
Sourcepub fn new(timeout: u64, enabled: bool) -> Self
pub fn new(timeout: u64, enabled: bool) -> Self
Creates a new TimerWidget object to call the on_timeout timeout callback every timeout
milliseconds. Setting enabled to true will automatically enable the timer, where as
false will add the timer, but it will not be enabled.
Examples found in repository?
25pub fn main() {
26 let sdl_context = sdl2::init().unwrap();
27 let video_subsystem = sdl_context.video().unwrap();
28 let window = video_subsystem
29 .window("pushrod-render timer demo", 400, 180)
30 .position_centered()
31 .opengl()
32 .build()
33 .unwrap();
34 let mut engine = Engine::new(400, 180, 30);
35 let mut widget1 = ProgressWidget::new(make_points(20, 20), make_size(360, 40), 25);
36
37 widget1.set_color(CONFIG_COLOR_SECONDARY, Color::RGB(255, 0, 0));
38 widget1.set_color(CONFIG_COLOR_BORDER, Color::RGB(0, 0, 255));
39
40 let mut widget2 = ProgressWidget::new(make_points(20, 70), make_size(360, 40), 50);
41
42 widget2.set_color(CONFIG_COLOR_SECONDARY, Color::RGB(255, 0, 0));
43 widget2.set_color(CONFIG_COLOR_BORDER, Color::RGB(0, 255, 0));
44
45 let mut widget3 = ProgressWidget::new(make_points(20, 120), make_size(360, 40), 75);
46
47 widget3.set_color(CONFIG_COLOR_SECONDARY, Color::RGB(255, 0, 0));
48 widget3.set_color(CONFIG_COLOR_BORDER, Color::RGB(0, 255, 255));
49
50 let mut timer = TimerWidget::new(100, true);
51 timer.on_timeout(|_, _widgets, _layouts| {
52 let widget1_id = widget_id_for_name(_widgets, String::from("widget1"));
53 let widget2_id = widget_id_for_name(_widgets, String::from("widget2"));
54 let widget3_id = widget_id_for_name(_widgets, String::from("widget3"));
55 let progress1_value: u8 =
56 (cast!(_widgets, widget1_id, ProgressWidget).get_progress() + 1) % 100;
57 let progress2_value: u8 =
58 (cast!(_widgets, widget2_id, ProgressWidget).get_progress() + 1) % 100;
59 let progress3_value: u8 =
60 (cast!(_widgets, widget3_id, ProgressWidget).get_progress() + 1) % 100;
61
62 cast!(_widgets, widget1_id, ProgressWidget).set_progress(progress1_value);
63 cast!(_widgets, widget2_id, ProgressWidget).set_progress(progress2_value);
64 cast!(_widgets, widget3_id, ProgressWidget).set_progress(progress3_value);
65 });
66
67 engine.add_widget(Box::new(widget1), String::from("widget1"));
68 engine.add_widget(Box::new(widget2), String::from("widget2"));
69 engine.add_widget(Box::new(widget3), String::from("widget3"));
70 engine.add_widget(Box::new(timer), String::from("timer1"));
71
72 engine.run(sdl_context, window);
73}Sourcepub fn disable(&mut self)
pub fn disable(&mut self)
Disables the timer. Once disabled, the on_timeout callback will never be called.
Sourcepub fn is_enabled(&self) -> bool
pub fn is_enabled(&self) -> bool
Returns the enabled state.
Sourcepub fn on_timeout<F>(&mut self, callback: F)
pub fn on_timeout<F>(&mut self, callback: F)
Assigns the callback closure that will be used when a timer tick is triggered.
Examples found in repository?
25pub fn main() {
26 let sdl_context = sdl2::init().unwrap();
27 let video_subsystem = sdl_context.video().unwrap();
28 let window = video_subsystem
29 .window("pushrod-render timer demo", 400, 180)
30 .position_centered()
31 .opengl()
32 .build()
33 .unwrap();
34 let mut engine = Engine::new(400, 180, 30);
35 let mut widget1 = ProgressWidget::new(make_points(20, 20), make_size(360, 40), 25);
36
37 widget1.set_color(CONFIG_COLOR_SECONDARY, Color::RGB(255, 0, 0));
38 widget1.set_color(CONFIG_COLOR_BORDER, Color::RGB(0, 0, 255));
39
40 let mut widget2 = ProgressWidget::new(make_points(20, 70), make_size(360, 40), 50);
41
42 widget2.set_color(CONFIG_COLOR_SECONDARY, Color::RGB(255, 0, 0));
43 widget2.set_color(CONFIG_COLOR_BORDER, Color::RGB(0, 255, 0));
44
45 let mut widget3 = ProgressWidget::new(make_points(20, 120), make_size(360, 40), 75);
46
47 widget3.set_color(CONFIG_COLOR_SECONDARY, Color::RGB(255, 0, 0));
48 widget3.set_color(CONFIG_COLOR_BORDER, Color::RGB(0, 255, 255));
49
50 let mut timer = TimerWidget::new(100, true);
51 timer.on_timeout(|_, _widgets, _layouts| {
52 let widget1_id = widget_id_for_name(_widgets, String::from("widget1"));
53 let widget2_id = widget_id_for_name(_widgets, String::from("widget2"));
54 let widget3_id = widget_id_for_name(_widgets, String::from("widget3"));
55 let progress1_value: u8 =
56 (cast!(_widgets, widget1_id, ProgressWidget).get_progress() + 1) % 100;
57 let progress2_value: u8 =
58 (cast!(_widgets, widget2_id, ProgressWidget).get_progress() + 1) % 100;
59 let progress3_value: u8 =
60 (cast!(_widgets, widget3_id, ProgressWidget).get_progress() + 1) % 100;
61
62 cast!(_widgets, widget1_id, ProgressWidget).set_progress(progress1_value);
63 cast!(_widgets, widget2_id, ProgressWidget).set_progress(progress2_value);
64 cast!(_widgets, widget3_id, ProgressWidget).set_progress(progress3_value);
65 });
66
67 engine.add_widget(Box::new(widget1), String::from("widget1"));
68 engine.add_widget(Box::new(widget2), String::from("widget2"));
69 engine.add_widget(Box::new(widget3), String::from("widget3"));
70 engine.add_widget(Box::new(timer), String::from("timer1"));
71
72 engine.run(sdl_context, window);
73}Trait Implementations§
Source§impl Widget for TimerWidget
This is the Widget implementation of the TimerWidget.
impl Widget for TimerWidget
This is the Widget implementation of the TimerWidget.
Source§fn tick(&mut self, _widgets: &[WidgetContainer], _layouts: &[LayoutContainer])
fn tick(&mut self, _widgets: &[WidgetContainer], _layouts: &[LayoutContainer])
The TimerWidget responds to the tick callback, which is used to determine the timer
display ticks. This function is only called when the timer tick occurs, so if there is a
function inside the drawing loop that drops frames, this timer may not get called reliably.
Source§fn as_any(&mut self) -> &mut dyn Any
fn as_any(&mut self) -> &mut dyn Any
This function is a macro-created getter function that returns the Widget as an Any
type. This allows the Widget trait to be downcast into a struct that implements
the Widget trait.
Source§fn get_config(&mut self) -> &mut WidgetConfig
fn get_config(&mut self) -> &mut WidgetConfig
This function is a macro-created getter function that returns the Widget’s configuration
object as a borrowed mutable reference. This code is auto-generated using the
default_widget_properties!() macro.
Source§fn get_system_properties(&mut self) -> &mut HashMap<i32, String>
fn get_system_properties(&mut self) -> &mut HashMap<i32, String>
This function is a macro-created getter function that returns the Widget’s system
properties as a borrowed mutable reference. This code is auto-generated using the
default_widget_properties!() macro.
Source§fn get_callbacks(&mut self) -> &mut CallbackRegistry
fn get_callbacks(&mut self) -> &mut CallbackRegistry
This function is a macro-created getter function that returns the Widget’s
CallbackRegistry object as a borrowed mutable reference. This code is auto-generated
using the default_widget_properties!() macro.
Source§fn draw(
&mut self,
_c: &mut Canvas<Window>,
_t: &mut TextureCache,
) -> Option<&Texture>
fn draw( &mut self, _c: &mut Canvas<Window>, _t: &mut TextureCache, ) -> Option<&Texture>
mut in
your implementation (ie fn draw(&mut self, mut canvas: Canvas<Window>)). The _canvas
is the currently active drawing canvas at the time this function is called. This called
during the draw loop of the Engine. This returns a reference to the stored Texture object
within the Widget. It is then copied to the canvas, and displayed in the display loop.
In this function, you can just return a reference to the Texture if no invalidation state
was set, otherwise, the draw can be re-performed, and the Texture returned. If the drawing
function returns no texture, return a None, and it will not be rendered during the display
loop, but it will still be called. A TextureCache is provided in case your Widget needs
to cache an image or a font store. Read moreSource§fn mouse_entered(
&mut self,
_widgets: &[WidgetContainer],
_layouts: &[LayoutContainer],
)
fn mouse_entered( &mut self, _widgets: &[WidgetContainer], _layouts: &[LayoutContainer], )
Widget, this function is triggered. This function
implementation is optional.Source§fn mouse_exited(
&mut self,
_widgets: &[WidgetContainer],
_layouts: &[LayoutContainer],
)
fn mouse_exited( &mut self, _widgets: &[WidgetContainer], _layouts: &[LayoutContainer], )
Widget, this function is triggered. This function
implementation is optional.Source§fn mouse_moved(
&mut self,
_widgets: &[WidgetContainer],
_layouts: &[LayoutContainer],
_points: Points,
)
fn mouse_moved( &mut self, _widgets: &[WidgetContainer], _layouts: &[LayoutContainer], _points: Points, )
Widget, this function is triggered. It
contains the X and Y coordinates relative to the bounds of the Widget. The
points start at 0x0. This function implementation is optional.Source§fn mouse_scrolled(
&mut self,
_widgets: &[WidgetContainer],
_layouts: &[LayoutContainer],
_points: Points,
)
fn mouse_scrolled( &mut self, _widgets: &[WidgetContainer], _layouts: &[LayoutContainer], _points: Points, )
Widget, this function is
triggered. Movement along the X axis indicate horizontal movement, where the Y axis
indicates vertical movement. Positive movement means to the right or down, respectively.
Negative movement means to the left or up, respectively. This function implementation
is optional.Widget, this
function is called. If a mouse button is clicked, and the mouse leaves the bounds of the
Widget, the mouse release event will still be triggered for the last Widget which
received the mouse down state. This prevents Widgets from becoming confused. This
behavior is tracked by the main loop, not by the Widget code. Therefore, when a mouse
button is released outside of the bounds of this Widget, you must adjust your state
accordingly, if you pay attention to the button_clicked function. This function
implementation is optional.Source§fn other_event(
&mut self,
_widgets: &[WidgetContainer],
_layouts: &[LayoutContainer],
_event: Event,
)
fn other_event( &mut self, _widgets: &[WidgetContainer], _layouts: &[LayoutContainer], _event: Event, )
Event is sent to the application that is not handled by the Engine::run loop, this
method is called, sending the unhandled Event to the currently active Widget. This behavior
is subject to change as the Engine::run loop is modified to handle more Events.Source§fn tick_callback(
&mut self,
_widgets: &[WidgetContainer],
_layouts: &[LayoutContainer],
)
fn tick_callback( &mut self, _widgets: &[WidgetContainer], _layouts: &[LayoutContainer], )
on_tick callback. This is implemented by the default_widget_callbacks! macro,
so you do not need to implement it. However, you need to call this function if you wish
to honor an on_tick callback.Source§fn mouse_entered_callback(
&mut self,
_widgets: &[WidgetContainer],
_layouts: &[LayoutContainer],
)
fn mouse_entered_callback( &mut self, _widgets: &[WidgetContainer], _layouts: &[LayoutContainer], )
on_mouse_entered callback. This is implemented by the default_widget_callbacks! macro,
so you do not need to implement it. However, you need to call this function if you wish
to honor an on_mouse_entered callback.Source§fn mouse_exited_callback(
&mut self,
_widgets: &[WidgetContainer],
_layouts: &[LayoutContainer],
)
fn mouse_exited_callback( &mut self, _widgets: &[WidgetContainer], _layouts: &[LayoutContainer], )
on_mouse_exited callback. This is implemented by the default_widget_callbacks! macro,
so you do not need to implement it. However, you need to call this function if you wish
to honor an on_mouse_exited callback.Source§fn mouse_moved_callback(
&mut self,
_widgets: &[WidgetContainer],
_layouts: &[LayoutContainer],
_points: Points,
)
fn mouse_moved_callback( &mut self, _widgets: &[WidgetContainer], _layouts: &[LayoutContainer], _points: Points, )
on_mouse_moved callback. This is implemented by the default_widget_callbacks! macro,
so you do not need to implement it. However, you need to call this function if you wish
to honor an on_mouse_moved callback.Source§fn mouse_scrolled_callback(
&mut self,
_widgets: &[WidgetContainer],
_layouts: &[LayoutContainer],
_points: Points,
)
fn mouse_scrolled_callback( &mut self, _widgets: &[WidgetContainer], _layouts: &[LayoutContainer], _points: Points, )
on_mouse_scrolled callback. This is implemented by the default_widget_callbacks! macro,
so you do not need to implement it. However, you need to call this function if you wish
to honor an on_mouse_scrolled callback.on_button_clicked callback. This is implemented by the default_widget_callbacks! macro,
so you do not need to implement it. However, you need to call this function if you wish
to honor an on_button_clicked callback.Source§fn on_config_changed(&mut self, _k: u8, _v: Config)
fn on_config_changed(&mut self, _k: u8, _v: Config)
get_config() using the setter is called, so it is best to use the top-level setters
and getters for the configuration values - at least, until the get_config() call can be made
private.Source§fn set_numeric(&mut self, config: u8, value: i32)
fn set_numeric(&mut self, config: u8, value: i32)
Source§fn set_toggle(&mut self, config: u8, flag: bool)
fn set_toggle(&mut self, config: u8, flag: bool)
Source§fn set_compass(&mut self, config: u8, value: CompassPosition)
fn set_compass(&mut self, config: u8, value: CompassPosition)
Source§fn get_point(&mut self, k: u8) -> Points
fn get_point(&mut self, k: u8) -> Points
Points for a configuration key. Returns Points::default if not set.Source§fn get_size(&mut self, k: u8) -> Size
fn get_size(&mut self, k: u8) -> Size
Size for a configuration key. Returns a Size::default if not set.Source§fn get_color(&mut self, k: u8) -> Color
fn get_color(&mut self, k: u8) -> Color
Color for a configuration key. Returns white if not set.Source§fn get_numeric(&mut self, k: u8) -> i32
fn get_numeric(&mut self, k: u8) -> i32
Source§fn get_text(&mut self, k: u8) -> String
fn get_text(&mut self, k: u8) -> String
Source§fn get_toggle(&mut self, k: u8) -> bool
fn get_toggle(&mut self, k: u8) -> bool
false if not set.Source§fn get_compass(&mut self, k: u8) -> CompassPosition
fn get_compass(&mut self, k: u8) -> CompassPosition
CompassPosition toggle for a configuration key. Returns CompassPosition::W if not set.Source§fn set_origin(&mut self, _origin: Points)
fn set_origin(&mut self, _origin: Points)
Widget, adjusting the X and Y coordinates. Automatically sets the
invalidate flag to true when adjusted, but only if the new origin is not the same as
the previous origin.Source§fn set_size(&mut self, _size: Vec<u32>)
fn set_size(&mut self, _size: Vec<u32>)
Widget, adjusting the width and height. Automatically
sets the invalidate flag to true when adjusted, but only if the new size is not the
same as the previous size.Source§fn get_drawing_area(&mut self) -> Rect
fn get_drawing_area(&mut self) -> Rect
Rect object containing the drawing bounds of this Widget.Source§fn is_invalidated(&mut self) -> bool
fn is_invalidated(&mut self) -> bool
Widget is invalidated state.Source§fn set_invalidated(&mut self, flag: bool)
fn set_invalidated(&mut self, flag: bool)
Widget.