pub struct AnimationSequence {
pub concurrent: Option<bool>,
pub previous_action: Option<String>,
pub next_action: Option<String>,
pub previous_conditions: Vec<AnimationCondition>,
pub next_conditions: Vec<AnimationCondition>,
}Fields§
§concurrent: Option<bool>§previous_action: Option<String>§next_action: Option<String>§previous_conditions: Vec<AnimationCondition>§next_conditions: Vec<AnimationCondition>Trait Implementations§
Source§impl Clone for AnimationSequence
impl Clone for AnimationSequence
Source§impl Debug for AnimationSequence
impl Debug for AnimationSequence
Source§impl<'de> Deserialize<'de> for AnimationSequence
impl<'de> Deserialize<'de> for AnimationSequence
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Forget for AnimationSequence
impl Freeze for AnimationSequence
impl RefUnwindSafe for AnimationSequence
impl Send for AnimationSequence
impl Sync for AnimationSequence
impl Unpin for AnimationSequence
impl UnsafeUnpin for AnimationSequence
impl UnwindSafe for AnimationSequence
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more