Struct UdpSocketManager

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pub struct UdpSocketManager { /* private fields */ }

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impl UdpSocketManager

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pub fn model(&self) -> Model

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pub fn main_udp_v4_count(&self) -> usize

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pub fn main_udp_v6_count(&self) -> usize

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pub fn switch_model(&self, model: Model) -> Result<()>

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pub fn local_ports(&self) -> Result<Vec<u16>>

Acquire the local ports UDP sockets bind on

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pub async fn send_to<T, D: ToRouteKeyForUdp<T>>( &self, buf: &[u8], dest: D, ) -> Result<()>

Writing buf to the target denoted by route_key

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pub fn try_send_to<T, D: ToRouteKeyForUdp<T>>( &self, buf: &[u8], dest: D, ) -> Result<()>

Try to write buf to the target denoted by route_key

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pub async fn batch_send_to<T, D: ToRouteKeyForUdp<T>>( &self, bufs: &[IoSlice<'_>], dest: D, ) -> Result<()>

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pub async fn send_bytes_to<T, D: ToRouteKeyForUdp<T>>( &self, buf: BytesMut, dest: D, ) -> Result<()>

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pub fn try_send_bytes_to<T, D: ToRouteKeyForUdp<T>>( &self, buf: BytesMut, dest: D, ) -> Result<()>

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pub async fn detect_pub_addrs<A: Into<SocketAddr>>( &self, buf: &[u8], addr: A, ) -> Result<()>

Send bytes to the target denoted by SocketAddr with every main underlying socket

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