pub struct ClientQuit {
pub id: u32,
}
Expand description
Notification about a client leaving the game.
Fields§
§id: u32
ID of the client that just left.
Trait Implementations§
Source§impl Clone for ClientQuit
impl Clone for ClientQuit
Source§fn clone(&self) -> ClientQuit
fn clone(&self) -> ClientQuit
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ClientQuit
impl Debug for ClientQuit
Source§impl<'de> Deserialize<'de> for ClientQuit
impl<'de> Deserialize<'de> for ClientQuit
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for ClientQuit
impl PartialEq for ClientQuit
Source§impl Serialize for ClientQuit
impl Serialize for ClientQuit
impl Copy for ClientQuit
impl Eq for ClientQuit
impl StructuralPartialEq for ClientQuit
Auto Trait Implementations§
impl Freeze for ClientQuit
impl RefUnwindSafe for ClientQuit
impl Send for ClientQuit
impl Sync for ClientQuit
impl Unpin for ClientQuit
impl UnwindSafe for ClientQuit
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more