pub struct Gamescript {
pub json: String,
}
Expand description
Send a JSON string to the current active GameScript.
Fields§
§json: String
JSON string for the GameScript.
Trait Implementations§
Source§impl Clone for Gamescript
impl Clone for Gamescript
Source§fn clone(&self) -> Gamescript
fn clone(&self) -> Gamescript
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Gamescript
impl Debug for Gamescript
Source§impl<'de> Deserialize<'de> for Gamescript
impl<'de> Deserialize<'de> for Gamescript
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for Gamescript
impl PartialEq for Gamescript
Source§impl Serialize for Gamescript
impl Serialize for Gamescript
impl Eq for Gamescript
impl StructuralPartialEq for Gamescript
Auto Trait Implementations§
impl Freeze for Gamescript
impl RefUnwindSafe for Gamescript
impl Send for Gamescript
impl Sync for Gamescript
impl Unpin for Gamescript
impl UnwindSafe for Gamescript
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more