Struct rust_libretro::contexts::LoadGameSpecialContext
source · [−]pub struct LoadGameSpecialContext<'a> { /* private fields */ }Implementations
Lets the core know how much time has passed since last
invocation of Core::on_run.
The frontend can tamper with the timing to fake fast-forward,
slow-motion, frame stepping, etc.
In this case the delta time will use the reference value
in retro_frame_time_callback.
Allows an implementation to fetch extended game
information, providing additional content path
and memory buffer status details.
This function may only be called inside
Core::on_load_game or Core::on_load_game_special.
If callback returns false, extended game information
is unsupported by the frontend. In this case, only
regular retro_game_info will be available.
get_game_info_ext is guaranteed
to return true if set_content_info_override
returns true.
‘data’ points to an array of [retro_game_info_ext structs].
For struct member descriptions, see the definition of
struct retro_game_info_ext.
- If function is called inside
Core::on_load_game, theretro_game_info_extarray is guaranteed to have a size of 1 - i.e. the returned pointer may be used to access directly the members of the firstretro_game_info_extstruct, for example:
struct retro_game_info_ext *game_info_ext;
if (environ_cb(RETRO_ENVIRONMENT_GET_GAME_INFO_EXT, &game_info_ext))
printf("Content Directory: %s\n", game_info_ext->dir);- If the function is called inside
Core::on_load_game_special, theretro_game_info_extarray is guaranteed to have a size equal to thenum_infoargument passed toCore::on_load_game_special
Trait Implementations
Performs the conversion.
Performs the conversion.
