#[repr(C)]pub struct retro_game_info {
pub path: *const c_char,
pub data: *const c_void,
pub size: usize,
pub meta: *const c_char,
}
Fields§
§path: *const c_char
Path to game, UTF-8 encoded.
Sometimes used as a reference for building other paths.
May be NULL if game was loaded from stdin or similar,
but in this case some cores will be unable to load data
.
So, it is preferable to fabricate something here instead
of passing NULL, which will help more cores to succeed.
retro_system_info::need_fullpath requires
that this path is valid.
data: *const c_void
Memory buffer of loaded game. Will be NULL if need_fullpath was set.
size: usize
Size of memory buffer.
meta: *const c_char
String of implementation specific meta-data.
Trait Implementations§
Source§impl Clone for retro_game_info
impl Clone for retro_game_info
Source§fn clone(&self) -> retro_game_info
fn clone(&self) -> retro_game_info
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for retro_game_info
impl Debug for retro_game_info
impl Copy for retro_game_info
Auto Trait Implementations§
impl Freeze for retro_game_info
impl RefUnwindSafe for retro_game_info
impl !Send for retro_game_info
impl !Sync for retro_game_info
impl Unpin for retro_game_info
impl UnwindSafe for retro_game_info
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more