#[repr(C)]pub struct retro_framebuffer {
pub data: *mut c_void,
pub width: c_uint,
pub height: c_uint,
pub pitch: usize,
pub format: retro_pixel_format,
pub access_flags: c_uint,
pub memory_flags: c_uint,
}
Expand description
The memory in data is cached. If not cached, random writes and/or reading from the buffer is expected to be very slow.
Fields§
§data: *mut c_void
The framebuffer which the core can render into. Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. The initial contents of data are unspecified.
width: c_uint
The framebuffer width used by the core. Set by core.
height: c_uint
The framebuffer height used by the core. Set by core.
pitch: usize
The number of bytes between the beginning of a scanline, and beginning of the next scanline. Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER.
format: retro_pixel_format
The pixel format the core must use to render into data. This format could differ from the format used in SET_PIXEL_FORMAT. Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER.
access_flags: c_uint
How the core will access the memory in the framebuffer. RETRO_MEMORY_ACCESS_* flags. Set by core.
memory_flags: c_uint
Flags telling core how the memory has been mapped. RETRO_MEMORY_TYPE_* flags. Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER.
Trait Implementations§
Source§impl Clone for retro_framebuffer
impl Clone for retro_framebuffer
Source§fn clone(&self) -> retro_framebuffer
fn clone(&self) -> retro_framebuffer
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
source
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