Struct rust_libretro_sys::retro_subsystem_info
source · #[repr(C)]pub struct retro_subsystem_info {
pub desc: *const c_char,
pub ident: *const c_char,
pub roms: *const retro_subsystem_rom_info,
pub num_roms: c_uint,
pub id: c_uint,
}
Fields§
§desc: *const c_char
Human-readable string of the subsystem type, e.g. “Super GameBoy”
ident: *const c_char
A computer friendly short string identifier for the subsystem type. This name must be [a-z]. E.g. if desc is “Super GameBoy”, this can be “sgb”. This identifier can be used for command-line interfaces, etc.
roms: *const retro_subsystem_rom_info
Infos for each content file. The first entry is assumed to be the “most significant” content for frontend purposes. E.g. with Super GameBoy, the first content should be the GameBoy ROM, as it is the most “significant” content to a user. If a frontend creates new file paths based on the content used (e.g. savestates), it should use the path for the first ROM to do so.
num_roms: c_uint
Number of content files associated with a subsystem.
id: c_uint
The type passed to retro_load_game_special().
Trait Implementations§
source§impl Clone for retro_subsystem_info
impl Clone for retro_subsystem_info
source§fn clone(&self) -> retro_subsystem_info
fn clone(&self) -> retro_subsystem_info
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more