Struct rust_libretro_sys::retro_game_info
source · #[repr(C)]pub struct retro_game_info {
pub path: *const c_char,
pub data: *const c_void,
pub size: usize,
pub meta: *const c_char,
}
Fields§
§path: *const c_char
Path to game, UTF-8 encoded.
Sometimes used as a reference for building other paths.
May be NULL if game was loaded from stdin or similar,
but in this case some cores will be unable to load data
.
So, it is preferable to fabricate something here instead
of passing NULL, which will help more cores to succeed.
retro_system_info::need_fullpath requires
that this path is valid.
data: *const c_void
Memory buffer of loaded game. Will be NULL if need_fullpath was set.
size: usize
Size of memory buffer.
meta: *const c_char
String of implementation specific meta-data.
Trait Implementations§
source§impl Clone for retro_game_info
impl Clone for retro_game_info
source§fn clone(&self) -> retro_game_info
fn clone(&self) -> retro_game_info
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more