#[repr(C)]
pub struct retro_game_geometry { pub base_width: c_uint, pub base_height: c_uint, pub max_width: c_uint, pub max_height: c_uint, pub aspect_ratio: f32, }

Fields§

§base_width: c_uint

Nominal video width of game.

§base_height: c_uint

Nominal video height of game.

§max_width: c_uint

Maximum possible width of game.

§max_height: c_uint

Maximum possible height of game.

§aspect_ratio: f32

Nominal aspect ratio of game. If aspect_ratio is <= 0.0, an aspect ratio of base_width / base_height is assumed. A frontend could override this setting, if desired.

Trait Implementations§

Returns a copy of the value. Read more
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Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

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