Struct rust_libretro_sys::retro_game_info
source · #[repr(C)]pub struct retro_game_info {
pub path: *const c_char,
pub data: *const c_void,
pub size: usize,
pub meta: *const c_char,
}Fields§
§path: *const c_charPath to game, UTF-8 encoded.
Sometimes used as a reference for building other paths.
May be NULL if game was loaded from stdin or similar,
but in this case some cores will be unable to load data.
So, it is preferable to fabricate something here instead
of passing NULL, which will help more cores to succeed.
retro_system_info::need_fullpath requires
that this path is valid.
data: *const c_voidMemory buffer of loaded game. Will be NULL if need_fullpath was set.
size: usizeSize of memory buffer.
meta: *const c_charString of implementation specific meta-data.
Trait Implementations§
source§impl Clone for retro_game_info
impl Clone for retro_game_info
source§fn clone(&self) -> retro_game_info
fn clone(&self) -> retro_game_info
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more