Struct rust_libretro_sys::retro_game_info
source · [−]#[repr(C)]pub struct retro_game_info {
pub path: *const c_char,
pub data: *const c_void,
pub size: size_t,
pub meta: *const c_char,
}Fields
path: *const c_charPath to game, UTF-8 encoded.
Sometimes used as a reference for building other paths.
May be NULL if game was loaded from stdin or similar,
but in this case some cores will be unable to load data.
So, it is preferable to fabricate something here instead
of passing NULL, which will help more cores to succeed.
retro_system_info::need_fullpath requires
that this path is valid.
data: *const c_voidMemory buffer of loaded game. Will be NULL if need_fullpath was set.
size: size_tSize of memory buffer.
meta: *const c_charString of implementation specific meta-data.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for retro_game_info
impl !Send for retro_game_info
impl !Sync for retro_game_info
impl Unpin for retro_game_info
impl UnwindSafe for retro_game_info
Blanket Implementations
Mutably borrows from an owned value. Read more
