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#[repr(C)]
pub struct retro_game_geometry { pub base_width: c_uint, pub base_height: c_uint, pub max_width: c_uint, pub max_height: c_uint, pub aspect_ratio: f32, }

Fields

base_width: c_uint

Nominal video width of game.

base_height: c_uint

Nominal video height of game.

max_width: c_uint

Maximum possible width of game.

max_height: c_uint

Maximum possible height of game.

aspect_ratio: f32

Nominal aspect ratio of game. If aspect_ratio is <= 0.0, an aspect ratio of base_width / base_height is assumed. A frontend could override this setting, if desired.

Trait Implementations

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Auto Trait Implementations

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