AppState

Struct AppState 

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pub struct AppState<'a> {
Show 38 fields pub all_available_tags: Option<Vec<(String, u32)>>, pub app_list_states: AppListStates, pub app_status: AppStatus, pub app_table_states: AppTableStates, pub card_being_edited: Option<((u64, u64), Card)>, pub card_drag_mode: bool, pub cloud_data: Option<Vec<CloudData>>, pub current_board_id: Option<(u64, u64)>, pub current_card_id: Option<(u64, u64)>, pub current_mouse_coordinates: (u16, u16), pub debug_menu_toggled: bool, pub default_theme_mode: bool, pub edited_keybinding: Option<Vec<Key>>, pub encryption_key_from_arguments: Option<String>, pub filter_tags: Option<Vec<String>>, pub focus: Focus, pub hovered_board: Option<(u64, u64)>, pub hovered_card_dimensions: Option<(u16, u16)>, pub hovered_card: Option<((u64, u64), (u64, u64))>, pub last_mouse_action: Option<Mouse>, pub last_reset_password_link_sent_time: Option<Instant>, pub mouse_focus: Option<Focus>, pub mouse_list_index: Option<u16>, pub z_stack: ZStack, pub prev_focus: Option<Focus>, pub prev_view: Option<View>, pub preview_file_name: Option<String>, pub preview_visible_boards_and_cards: LinkedHashMap<(u64, u64), Vec<(u64, u64)>>, pub previous_mouse_coordinates: (u16, u16), pub term_background_color: (u8, u8, u8), pub theme_being_edited: Theme, pub current_view: View, pub ui_render_time: Vec<u128>, pub user_login_data: UserLoginData, pub path_check_state: PathCheckState, pub text_buffers: TextBuffers<'a>, pub show_password: bool, pub last_cursor_set_pos: (u16, u16),
}

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§all_available_tags: Option<Vec<(String, u32)>>§app_list_states: AppListStates§app_status: AppStatus§app_table_states: AppTableStates§card_being_edited: Option<((u64, u64), Card)>§card_drag_mode: bool§cloud_data: Option<Vec<CloudData>>§current_board_id: Option<(u64, u64)>§current_card_id: Option<(u64, u64)>§current_mouse_coordinates: (u16, u16)§debug_menu_toggled: bool§default_theme_mode: bool§edited_keybinding: Option<Vec<Key>>§encryption_key_from_arguments: Option<String>§filter_tags: Option<Vec<String>>§focus: Focus§hovered_board: Option<(u64, u64)>§hovered_card_dimensions: Option<(u16, u16)>§hovered_card: Option<((u64, u64), (u64, u64))>§last_mouse_action: Option<Mouse>§last_reset_password_link_sent_time: Option<Instant>§mouse_focus: Option<Focus>§mouse_list_index: Option<u16>§z_stack: ZStack§prev_focus: Option<Focus>§prev_view: Option<View>§preview_file_name: Option<String>§preview_visible_boards_and_cards: LinkedHashMap<(u64, u64), Vec<(u64, u64)>>§previous_mouse_coordinates: (u16, u16)§term_background_color: (u8, u8, u8)§theme_being_edited: Theme§current_view: View§ui_render_time: Vec<u128>§user_login_data: UserLoginData§path_check_state: PathCheckState§text_buffers: TextBuffers<'a>§show_password: bool§last_cursor_set_pos: (u16, u16)

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impl AppState<'_>

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pub fn set_focus(&mut self, focus: Focus)

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pub fn get_card_being_edited(&self) -> Option<((u64, u64), Card)>

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pub fn get_theme_being_edited(&self) -> Theme

Trait Implementations§

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impl<'a> Clone for AppState<'a>

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fn clone(&self) -> AppState<'a>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Debug for AppState<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AppState<'_>

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fn default() -> AppState<'static>

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<'a> !Freeze for AppState<'a>

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impl<'a> RefUnwindSafe for AppState<'a>

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impl<'a> Send for AppState<'a>

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impl<'a> Sync for AppState<'a>

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impl<'a> Unpin for AppState<'a>

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impl<'a> UnwindSafe for AppState<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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