pub struct Strobe<const N: usize> {
pub enable: Signal<In, Bit>,
pub strobe: Signal<Out, Bit>,
pub clock: Signal<In, Clock>,
/* private fields */
}
Fields
enable: Signal<In, Bit>
strobe: Signal<Out, Bit>
clock: Signal<In, Clock>
Implementations
Trait Implementations
sourceimpl<const N: usize> Block for Strobe<N>
impl<const N: usize> Block for Strobe<N>
fn connect_all(&mut self)
fn update_all(&mut self)
fn has_changed(&self) -> bool
fn accept(&self, name: &str, probe: &mut dyn Probe)
Auto Trait Implementations
impl<const N: usize> RefUnwindSafe for Strobe<N>
impl<const N: usize> Send for Strobe<N>
impl<const N: usize> Sync for Strobe<N>
impl<const N: usize> Unpin for Strobe<N>
impl<const N: usize> UnwindSafe for Strobe<N>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more