pub trait Component: Sized + 'static {
type Message: 'static;
type Properties: 'static;
type State: 'static;
// Required methods
fn render(&self) -> Element;
fn reduce_state(&mut self, message: Self::Message);
fn add_props(&mut self, props: Self::Properties);
}
Expand description
Components
are the basic building blocks of the UI. Each Component
chooses how to display itself using received props and self-managed state.
Inspired by Yew’s Component
§Examples
A rust_fel struct component implements rust_fel::Component
ⓘ
use crate::action::Action;
use crate::handle;
use crate::main_child::{ChildProps, MainChild};
use std::cell::RefCell;
use std::rc::Rc;
use wasm_bindgen::JsCast;
#[derive(Debug, Default, Clone)]
pub struct MainState {
count: i32,
}
pub enum Actions {
Counter(Action),
}
#[derive(Debug, Default, Clone)]
pub struct Main {
child: handle::Handle<MainChild>,
id: String,
state: MainState,
props: String,
}
impl Main {
pub fn create() -> handle::Handle<Self> {
let main = Main {
id: "main".to_owned(),
state: MainState {
count: 0,
},
child: MainChild::create(),
..Default::default()
};
handle::Handle(Rc::new(RefCell::new(main)))
}
}
impl rust_fel::Component for handle::Handle<Main> {
type Properties = String;
type Message = Actions;
type State = MainState;
fn add_props(&mut self, props: Self::Properties) {
self.0.borrow_mut().props = props;
}
fn reduce_state(&mut self, message: Actions) {
match message {
Actions::Counter(Action::Increment) => self.0.borrow_mut().state.count += 100,
Actions::Counter(Action::Decrement) => self.0.borrow_mut().state.count -= 100,
}
rust_fel::re_render(self.render(), Some(self.0.borrow().id.clone()));
}
fn render(&self) -> rust_fel::Element {
let mut clone_for_props_closure = self.clone();
let mut clone_for_inc = self.clone();
let mut borrow = self.0.borrow_mut();
let state = borrow.state.clone();
let props_closure = Rc::new(RefCell::new(move || {
clone_for_props_closure.reduce_state(Actions::Counter(Action::Decrement))
}));
let child_props = ChildProps {
counter_props: state.count.to_string(),
closure: Some(props_closure),
};
borrow.child.add_props(child_props);
let main_text = rust_fel::html(format!(
"<span | data-cy=main-text| >Main {}</span>",
state.count.to_string()
));
let inc_button = rust_fel::Element::new(
"button".to_owned(),
rust_fel::Props {
text: Some("Increment".to_owned()),
on_click: Some(Box::new(move || {
clone_for_inc.reduce_state(Actions::Counter(Action::Increment))
})),
data_cy: Some("increment-main".to_owned()),
children: Some(vec![inc_button_text]),
..Default::default()
},
);
let main_el = rust_fel::Element::new(
"div".to_owned(),
rust_fel::Props {
class_name: Some("main-el".to_owned()),
children: Some(vec![main_text, inc_button, input_wrapper]),
..Default::default()
},
);
let child_wrapper = rust_fel::Element::new(
"div".to_owned(),
rust_fel::Props {
class_name: Some("child-wrapper".to_owned()),
children: Some(vec![borrow.child.render()]),
..Default::default()
},
);
rust_fel::Element::new(
"div".to_owned(),
rust_fel::Props {
id: Some(borrow.id.clone()),
class_name: Some("main".to_owned()),
children: Some(vec![main_el, child_wrapper]),
..Default::default()
},
)
}
}
Required Associated Types§
Sourcetype Properties: 'static
type Properties: 'static
Properties
are the inputs to a Component
and should not be mutated.
Required Methods§
Sourcefn reduce_state(&mut self, message: Self::Message)
fn reduce_state(&mut self, message: Self::Message)
How a Component manages
internal state.
Sourcefn add_props(&mut self, props: Self::Properties)
fn add_props(&mut self, props: Self::Properties)
Invoked by a Component's
parent in order to pass properties.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.