[][src]Trait rust_3d::IsNormalized2D

pub trait IsNormalized2D: Sized + Is2D {
    fn new<P>(p: P) -> Result<Self>
    where
        P: Is2D
; fn norm_x() -> Self { ... }
fn norm_y() -> Self { ... }
fn norm_x_neg() -> Self { ... }
fn norm_y_neg() -> Self { ... } }

IsNormalized2D is a trait used for types which are positioned within the 2D space and normalized

Required methods

fn new<P>(p: P) -> Result<Self> where
    P: Is2D

Should construct a new object and only fail if it can't be normalized

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Provided methods

fn norm_x() -> Self

Returns a new normalized object which only points in the positive x-Direction

fn norm_y() -> Self

Returns a new normalized object which only points in the positive y-Direction

fn norm_x_neg() -> Self

Returns a new normalized object which only points in the negative x-Direction

fn norm_y_neg() -> Self

Returns a new normalized object which only points in the negative y-Direction

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Implementors

impl IsNormalized2D for Norm2D[src]

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