Struct PointCloud3D

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pub struct PointCloud3D<P>
where P: Is3D,
{ pub data: Vec<P>, }
Expand description

PointCloud3D, a collection of positions within 3D space

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§data: Vec<P>

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impl<P> PointCloud3D<P>
where P: Is3D,

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pub fn new() -> PointCloud3D<P>

Creates a new, empty point cloud

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pub fn with_capacity(n: usize) -> PointCloud3D<P>

Creates a new, empty point cloud with capacity

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pub fn to_str(&self) -> String

Serializes the point cloud

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pub fn for_each_point<F>(&mut self, f: F)
where F: FnMut(&mut P),

Applies a function to each position

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pub fn reserve_vertices(&mut self, n: usize)

Reserves number of vertices

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impl<P> PointCloud3D<P>
where P: IsBuildable3D + Clone,

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pub fn parse(text: &str) -> Result<PointCloud3D<P>>

Creates a new point cloud from an input string

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pub fn append_ra<RA>(&mut self, ra: &RA)
where RA: IsRandomAccessible<P>,

Appends all elements of an IsRandomAccessible

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impl<P> Clone for PointCloud3D<P>
where P: Is3D + Clone,

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fn clone(&self) -> PointCloud3D<P>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<P> Debug for PointCloud3D<P>
where P: Is3D + Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<P> Default for PointCloud3D<P>
where P: Is3D,

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<P> Display for PointCloud3D<P>
where P: Is3D + Display,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<P> From<PointCloud3D<P>> for Polygon3D<P>
where P: Is3D,

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fn from(pc: PointCloud3D<P>) -> Self

Converts to this type from the input type.
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impl<P> From<Vec<P>> for PointCloud3D<P>
where P: Is3D,

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fn from(data: Vec<P>) -> Self

Converts to this type from the input type.
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impl<P> HasBoundingBox3DMaybe for PointCloud3D<P>
where P: Is3D,

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fn bounding_box_maybe(&self) -> Result<BoundingBox3D>

Should return the bounding box if it can be calculated
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impl<P> HasCenterOfGravity3D for PointCloud3D<P>
where P: Is3D,

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fn center_of_gravity(&self) -> Result<Point3D>

Should return the center of gravity
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impl<P> HasLength for PointCloud3D<P>
where P: Is3D,

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fn length(&self) -> f64

Should return the physical length
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impl<P> Hash for PointCloud3D<P>
where P: Is3D + Hash,

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<P> Index<usize> for PointCloud3D<P>
where P: Is3D,

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type Output = P

The returned type after indexing.
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fn index(&self, i: usize) -> &P

Performs the indexing (container[index]) operation. Read more
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impl<P> IndexMut<usize> for PointCloud3D<P>
where P: Is3D,

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fn index_mut(&mut self, i: usize) -> &mut P

Performs the mutable indexing (container[index]) operation. Read more
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impl<P> Into<Vec<P>> for PointCloud3D<P>
where P: Is3D,

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fn into(self) -> Vec<P>

Converts this type into the (usually inferred) input type.
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impl<P> IsDataContainer<P> for PointCloud3D<P>
where P: IsBuildable3D + Clone,

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fn reserve_d(&mut self, n: usize)

Should reserve space for n elements of type T
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fn len_d(&self) -> usize

Should return the number of T elements in the container
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fn push_d(&mut self, p: P)

Should push a T to the end of the container
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fn get_d(&self, index: usize) -> P

Should return the element at index
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fn set_d(&mut self, index: usize, p: P)

Should set the element at index
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impl<P> IsMatrix4Transformable for PointCloud3D<P>

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fn transformed(&self, m: &Matrix4) -> Self

Should return self transformed by the Matrix
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fn transform(&mut self, m: &Matrix4)

Should transform self by the Matrix
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impl<P> IsMergeable for PointCloud3D<P>
where P: Is3D + Clone,

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fn consume(&mut self, other: Self)

Should merge other into this
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fn combine(&self, other: &Self) -> Self

Should return a combination of this and other
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impl<P> IsMovable3D for PointCloud3D<P>
where P: Is3D + IsMovable3D,

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fn move_by(&mut self, x: f64, y: f64, z: f64)

Should move the object by the given offset
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impl<P> IsPushable<P> for PointCloud3D<P>
where P: Is3D,

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fn push(&mut self, point: P)

Should push an element to the end of collection
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fn reserve(&mut self, n: usize)

Should reserve space for n additional elements, but can be left unimplemented
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impl<P> IsRandomAccessible<P> for PointCloud3D<P>
where P: Is3D,

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fn len(&self) -> usize

Should return the number of elements within the collection
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impl<P> IsRandomInsertible<P> for PointCloud3D<P>
where P: Is3D,

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fn insert(&mut self, index: usize, point: P) -> Result<()>

Should insert an element at the given index
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impl<P> IsScalable for PointCloud3D<P>
where P: IsEditable3D,

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fn scale(&mut self, factor: Positive)

Should scale by the given factor. 0.5 -> half size, 2.0 double the size without moving the position/center
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impl<P> IsSortable3D for PointCloud3D<P>
where P: Is3D,

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fn sort_x(&mut self)

Should sort all elements by x
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fn sort_y(&mut self)

Should sort all elements by y
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fn sort_z(&mut self)

Should sort all elements by z
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impl<P> IsSortableND for PointCloud3D<P>
where P: Is3D,

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fn n_dimensions() -> usize

Should return the number of dimensions. E.g. 2 for 2D space, 3 for 3D space etc.
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fn sort_dim(&mut self, dimension: usize) -> Result<()>

Should sort all elements by the given dimension
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impl<P> IsViewBuildable for PointCloud3D<P>
where P: Is3D + Clone,

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fn apply_view(&mut self, view: &View) -> Result<()>

Should apply the view and only keep items indexed within the view. Should return an error if any index is out of bounds
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fn from_view(&self, view: &View) -> Result<Self>

Should create a new object consisting only of items indexed within the view. Should return an error if any index is out of bounds
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impl<P> Ord for PointCloud3D<P>
where P: Is3D + Ord,

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fn cmp(&self, other: &PointCloud3D<P>) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl<P> PartialEq for PointCloud3D<P>
where P: Is3D + PartialEq,

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fn eq(&self, other: &PointCloud3D<P>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<P> PartialOrd for PointCloud3D<P>
where P: Is3D + PartialOrd,

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fn partial_cmp(&self, other: &PointCloud3D<P>) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl<P> Eq for PointCloud3D<P>
where P: Is3D + Eq,

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impl<P> StructuralPartialEq for PointCloud3D<P>
where P: Is3D,

Auto Trait Implementations§

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impl<P> Freeze for PointCloud3D<P>

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impl<P> RefUnwindSafe for PointCloud3D<P>
where P: RefUnwindSafe,

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impl<P> Send for PointCloud3D<P>
where P: Send,

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impl<P> Sync for PointCloud3D<P>
where P: Sync,

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impl<P> Unpin for PointCloud3D<P>
where P: Unpin,

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impl<P> UnwindSafe for PointCloud3D<P>
where P: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.