Struct Point3D

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pub struct Point3D {
    pub x: f64,
    pub y: f64,
    pub z: f64,
}
Expand description

Point3D, a point / position within 3D space

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§x: f64§y: f64§z: f64

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impl Point3D

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pub fn new(x: f64, y: f64, z: f64) -> Self

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impl<P> Add<&P> for &Point3D
where P: Is3D,

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type Output = Point3D

The resulting type after applying the + operator.
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fn add(self, other: &P) -> Point3D

Performs the + operation. Read more
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impl<P> Add<P> for Point3D
where P: Is3D,

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type Output = Point3D

The resulting type after applying the + operator.
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fn add(self, other: P) -> Point3D

Performs the + operation. Read more
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impl Add<Point3D> for &Point3D

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type Output = Point3D

The resulting type after applying the + operator.
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fn add(self, other: Point3D) -> Point3D

Performs the + operation. Read more
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impl Clone for Point3D

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fn clone(&self) -> Point3D

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Point3D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Point3D

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fn default() -> Point3D

Returns the “default value” for a type. Read more
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impl Display for Point3D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Div<f64> for &Point3D

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type Output = Point3D

The resulting type after applying the / operator.
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fn div(self, other: f64) -> Point3D

Performs the / operation. Read more
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impl Div<f64> for Point3D

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type Output = Point3D

The resulting type after applying the / operator.
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fn div(self, other: f64) -> Point3D

Performs the / operation. Read more
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impl Hash for Point3D

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fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Is3D for Point3D

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fn x(&self) -> f64

Should return the x-coordinate
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fn y(&self) -> f64

Should return the y-coordinate
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fn z(&self) -> f64

Should return the z-coordinate
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fn xyz(&self) -> [f64; 3]

Returns the position as x,y,z array
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fn xy(&self) -> [f64; 2]

Returns the components of the position as array
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fn xz(&self) -> [f64; 2]

Returns the components of the position as array
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fn yz(&self) -> [f64; 2]

Returns the components of the position as array
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fn dot(&self, other: &dyn Is3D) -> f64

Calculates the dot product with another Is3D
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fn abs(&self) -> NonNegative

The absolute / length of this position
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fn rad_to(&self, other: &dyn Is3D) -> Result<Rad>

Calculates the angle to the other Is3D in radians
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fn to_str(&self) -> String

Transforms the position in a “x y z” string. E.g. “3.72 5.99 1.01”
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impl IsBuildable3D for Point3D

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fn new(x: f64, y: f64, z: f64) -> Self

Should build an object from x, y and z coordinates
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fn from<P>(&mut self, other: &P)
where P: Is3D,

Should use the coordinates of another as its own
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fn new_from<P>(other: &P) -> Self
where P: Is3D,

Uses the coordinates of other to create a new
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fn multiply_m(&self, m: &Matrix4) -> Self

Applies a matrix to this
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fn normalized(&self) -> Result<Self>

Returns this with normalized values
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fn zero() -> Self

Returns a new object with 0/0/0 as coordinates
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fn parse(text: &str) -> Result<Self>

Creates this from a “x y z” string. E.g. “32.2 14.7 1.90”
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fn center<P>(&self, other: &P) -> Self
where P: Is3D,

Returns the center between this and other
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impl IsBuildableND for Point3D

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fn new_nd(coords: &[f64]) -> Result<Self>

Should build an object from the correct number of coordinates
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fn from_nd<P>(&mut self, other: P) -> Result<()>
where P: IsBuildableND,

Should use the coordinates of another as its own
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fn zero_nd() -> Result<Self>

Returns a new object with 0 for all coordinates
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fn center_nd<P>(&self, other: &P, buffer: &mut Vec<f64>) -> Result<Self>
where P: IsND,

Returns the center between this and other
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impl IsEditable3D for Point3D

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fn set_x(&mut self, val: f64)

Should set the position in x
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fn set_y(&mut self, val: f64)

Should set the position in y
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fn set_z(&mut self, val: f64)

Should set the position in z
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fn set_xyz(&mut self, x: f64, y: f64, z: f64)

Sets the position from x, y and z values
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fn set_xy(&mut self, x: f64, y: f64)

Updates the position with x and y values
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fn set_xz(&mut self, x: f64, z: f64)

Updates the position with x and z values
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fn set_yz(&mut self, y: f64, z: f64)

Updates the position with y and z values
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fn increase_distance_to_by<P>(&mut self, other: &P, factor: Positive)
where P: Is3D,

Increases distance towards other by factor
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fn add<P>(&mut self, other: &P)
where P: Is3D,

Adds the coordinates of other onto this. x = x + other.x …
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fn subtract<P>(&mut self, other: &P)
where P: Is3D,

Subtracts the coordinates of other from this. x = x - other.x …
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fn scale_pos(&mut self, val: f64)

Scales the coordinates by applying a factor to all of them
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impl IsEditableND for Point3D

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fn set_position(&mut self, dimension: usize, val: f64) -> Result<()>

Should set the coordinate / position at dimension to val
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impl IsMatrix4Transformable for Point3D

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fn transformed(&self, m: &Matrix4) -> Self

Should return self transformed by the Matrix
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fn transform(&mut self, m: &Matrix4)

Should transform self by the Matrix
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impl IsMovable3D for Point3D

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fn move_by(&mut self, x: f64, y: f64, z: f64)

Should move the object by the given offset
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impl IsND for Point3D

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fn n_dimensions() -> usize

Should return the number of dimensions. E.g. 2 for points in 2D space, 3 for points in 3D space etc.
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fn position_nd(&self, dimension: usize) -> Result<f64>

Should return the value of a given dimensions. E.g. for 2D position with x = 4.3, y = 1.8 the result for dimension = 1 should be 1.8
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impl IsTransFormableTo2D for Point3D

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fn transform_to_2d<P>(&self) -> P
where P: IsBuildable2D,

Should create representation of self within the 2D space
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impl Mul<f64> for &Point3D

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type Output = Point3D

The resulting type after applying the * operator.
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fn mul(self, other: f64) -> Point3D

Performs the * operation. Read more
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impl Mul<f64> for Point3D

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type Output = Point3D

The resulting type after applying the * operator.
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fn mul(self, other: f64) -> Point3D

Performs the * operation. Read more
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impl Neg for &Point3D

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type Output = Point3D

The resulting type after applying the - operator.
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fn neg(self) -> Point3D

Performs the unary - operation. Read more
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impl Neg for Point3D

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type Output = Point3D

The resulting type after applying the - operator.
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fn neg(self) -> Point3D

Performs the unary - operation. Read more
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impl Ord for Point3D

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fn cmp(&self, other: &Self) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for Point3D

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fn eq(&self, other: &Point3D) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for Point3D

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fn partial_cmp(&self, other: &Point3D) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl<P> Sub<&P> for &Point3D
where P: Is3D,

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type Output = Point3D

The resulting type after applying the - operator.
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fn sub(self, other: &P) -> Point3D

Performs the - operation. Read more
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impl<P> Sub<P> for Point3D
where P: Is3D,

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type Output = Point3D

The resulting type after applying the - operator.
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fn sub(self, other: P) -> Point3D

Performs the - operation. Read more
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impl Sub<Point3D> for &Point3D

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type Output = Point3D

The resulting type after applying the - operator.
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fn sub(self, other: Point3D) -> Point3D

Performs the - operation. Read more
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impl Eq for Point3D

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impl StructuralPartialEq for Point3D

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.