[−][src]Struct rust_3d::SearchableMesh 
SearchableMesh, transforms IsMesh to IsSearchableMesh
Methods
impl<M, T> SearchableMesh<M, T> where
    M: IsMesh<T, Face3>, [src]
M: IsMesh<T, Face3>,
pub fn new(mesh: M) -> Self[src]
Creates a new SearchableMesh3D from an IsMesh3D This only stays valid if IMesh3D is not changed after creation The mesh must be manifold (@todo ensure via types?)
pub fn ensure_face_id(&self, id: FId) -> Result<()>[src]
Fails if the vertex ID is out of bounds
pub fn mesh(&self) -> &M[src]
Returns a reference to the held mesh
Trait Implementations
impl<M, T> HasBoundingBox3D for SearchableMesh<M, T> where
    M: IsMesh<T, Face3> + HasBoundingBox3D, [src]
M: IsMesh<T, Face3> + HasBoundingBox3D,
fn bounding_box(&self) -> Result<BoundingBox3D>[src]
impl<M, T> HasCenterOfGravity3D for SearchableMesh<M, T> where
    M: IsMesh<T, Face3> + HasCenterOfGravity3D, [src]
M: IsMesh<T, Face3> + HasCenterOfGravity3D,
fn center_of_gravity(&self) -> Result<Point3D>[src]
impl<M, T> IsVertexEditableMesh<T, Face3> for SearchableMesh<M, T> where
    M: IsMesh<T, Face3> + IsVertexEditableMesh<T, Face3>,
    T: IsEditable3D + IsBuildable3D + Clone, [src]
M: IsMesh<T, Face3> + IsVertexEditableMesh<T, Face3>,
T: IsEditable3D + IsBuildable3D + Clone,
fn add_vertex(&mut self, vertex: T) -> VId[src]
fn change_vertex(&mut self, vid: VId, vertex: T) -> Result<()>[src]
impl<M, T> IsMesh<T, Face3> for SearchableMesh<M, T> where
    M: IsMesh<T, Face3>, [src]
M: IsMesh<T, Face3>,
fn num_faces(&self) -> usize[src]
fn num_vertices(&self) -> usize[src]
fn face_vertex_ids(&self, faceid: FId) -> Result<Face3>[src]
fn face_vertices(&self, faceid: FId) -> Result<(T, T, T)>[src]
fn vertex(&self, vertexid: VId) -> Result<T>[src]
impl<M, T> IsSearchableMesh<T, Face3> for SearchableMesh<M, T> where
    M: IsMesh<T, Face3>, [src]
M: IsMesh<T, Face3>,
fn num_edges(&self) -> usize[src]
fn edges_of_face(&self, faceid: FId) -> Result<(EId, EId, EId)>[src]
fn edges_originating_from_vertex(
    &self, 
    vertexid: VId, 
    result: &mut Vec<EId>
) -> Result<()>[src]
&self,
vertexid: VId,
result: &mut Vec<EId>
) -> Result<()>
fn edges_ending_at_vertex(
    &self, 
    vertexid: VId, 
    cache: &mut Vec<EId>, 
    result: &mut Vec<EId>
) -> Result<()>[src]
&self,
vertexid: VId,
cache: &mut Vec<EId>,
result: &mut Vec<EId>
) -> Result<()>
fn edges_of_vertex(
    &self, 
    vertexid: VId, 
    cache: &mut Vec<EId>, 
    result: &mut Vec<EId>
) -> Result<()>[src]
&self,
vertexid: VId,
cache: &mut Vec<EId>,
result: &mut Vec<EId>
) -> Result<()>
fn edge_tail(&self, edgeid: EId) -> Result<VId>[src]
fn edge_head(&self, edgeid: EId) -> Result<VId>[src]
fn edge_next(&self, edgeid: EId) -> Result<EId>[src]
fn edge_prev(&self, edgeid: EId) -> Result<EId>[src]
fn edge_twin(&self, edgeid: EId) -> Result<Option<EId>>[src]
fn edge_face(&self, edgeid: EId) -> Result<FId>[src]
fn faces_of_vertex(
    &self, 
    vertexid: VId, 
    cache: &mut Vec<EId>, 
    result: &mut Vec<FId>
) -> Result<()>[src]
&self,
vertexid: VId,
cache: &mut Vec<EId>,
result: &mut Vec<FId>
) -> Result<()>
Appends faces a vertex is part of. Error if id invalid cache can be any Vec Read more
fn face_edge_neighbours(&self, faceid: FId, result: &mut Vec<FId>) -> Result<()>[src]
Appends the neighbouring faces of the given face which share the same edges. Error if id invalid
fn face_vertex_neighbours(
    &self, 
    faceid: FId, 
    cache: &mut Vec<EId>, 
    result: &mut Vec<FId>
) -> Result<()>[src]
&self,
faceid: FId,
cache: &mut Vec<EId>,
result: &mut Vec<FId>
) -> Result<()>
Appends the neighbouring faces of the given face which share the same vertices. Sorts and dedups the result. Error if id invalid cache can be any Vec Read more
impl<M, T> IsScalable for SearchableMesh<M, T> where
    M: IsMesh<T, Face3> + IsScalable, [src]
M: IsMesh<T, Face3> + IsScalable,
impl<M: Clone, T: Clone> Clone for SearchableMesh<M, T> where
    M: IsMesh<T, Face3>, [src]
M: IsMesh<T, Face3>,
fn clone(&self) -> SearchableMesh<M, T>[src]
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl<M, T> AsRef<M> for SearchableMesh<M, T> where
    M: IsMesh<T, Face3>, [src]
M: IsMesh<T, Face3>,
Auto Trait Implementations
impl<M, T> Sync for SearchableMesh<M, T> where
    M: Sync,
    T: Sync, 
M: Sync,
T: Sync,
impl<M, T> Unpin for SearchableMesh<M, T> where
    M: Unpin,
    T: Unpin, 
M: Unpin,
T: Unpin,
impl<M, T> Send for SearchableMesh<M, T> where
    M: Send,
    T: Send, 
M: Send,
T: Send,
impl<M, T> RefUnwindSafe for SearchableMesh<M, T> where
    M: RefUnwindSafe,
    T: RefUnwindSafe, 
M: RefUnwindSafe,
T: RefUnwindSafe,
impl<M, T> UnwindSafe for SearchableMesh<M, T> where
    M: UnwindSafe,
    T: UnwindSafe, 
M: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<T, U> Into<U> for T where
    U: From<T>, [src]
U: From<T>,
impl<T> From<T> for T[src]
impl<T> ToOwned for T where
    T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T[src]
fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
    U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, [src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
impl<T> BorrowMut<T> for T where
    T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> Borrow<T> for T where
    T: ?Sized, [src]
T: ?Sized,
impl<T> Any for T where
    T: 'static + ?Sized, [src]
T: 'static + ?Sized,