Struct rust_3d::OcTree
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[src]
pub struct OcTree<P> where
P: Is3D, { /* fields omitted */ }OcTree https://en.wikipedia.org/wiki/Octree
Trait Implementations
impl<P: Default> Default for OcTree<P> where
P: Is3D, [src]
P: Is3D,
impl<P: Debug> Debug for OcTree<P> where
P: Is3D, [src]
P: Is3D,
fn fmt(&self, __arg_0: &mut Formatter) -> Result[src]
Formats the value using the given formatter. Read more
impl<P: PartialEq> PartialEq for OcTree<P> where
P: Is3D, [src]
P: Is3D,
fn eq(&self, __arg_0: &OcTree<P>) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &OcTree<P>) -> bool[src]
This method tests for !=.
impl<P: PartialOrd> PartialOrd for OcTree<P> where
P: Is3D, [src]
P: Is3D,
fn partial_cmp(&self, __arg_0: &OcTree<P>) -> Option<Ordering>[src]
This method returns an ordering between self and other values if one exists. Read more
fn lt(&self, __arg_0: &OcTree<P>) -> bool[src]
This method tests less than (for self and other) and is used by the < operator. Read more
fn le(&self, __arg_0: &OcTree<P>) -> bool[src]
This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
fn gt(&self, __arg_0: &OcTree<P>) -> bool[src]
This method tests greater than (for self and other) and is used by the > operator. Read more
fn ge(&self, __arg_0: &OcTree<P>) -> bool[src]
This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
impl<P: Ord> Ord for OcTree<P> where
P: Is3D, [src]
P: Is3D,
fn cmp(&self, __arg_0: &OcTree<P>) -> Ordering[src]
This method returns an Ordering between self and other. Read more
fn max(self, other: Self) -> Self1.21.0[src]
Compares and returns the maximum of two values. Read more
fn min(self, other: Self) -> Self1.21.0[src]
Compares and returns the minimum of two values. Read more
impl<P: Eq> Eq for OcTree<P> where
P: Is3D, [src]
P: Is3D,
impl<P: Clone> Clone for OcTree<P> where
P: Is3D, [src]
P: Is3D,
fn clone(&self) -> OcTree<P>[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl<P: Hash> Hash for OcTree<P> where
P: Is3D, [src]
P: Is3D,
fn hash<__HP: Hasher>(&self, __arg_0: &mut __HP)[src]
Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher]. Read more
impl<P> IsTree3D<P> for OcTree<P> where
P: IsBuildable3D + Clone + Default, [src]
P: IsBuildable3D + Clone + Default,
fn size(&self) -> usize[src]
Should return the number of elements within the tree
fn to_pointcloud(&self) -> PointCloud3D<P>[src]
Should return all positions within the tree as point cloud
fn build(&mut self, pc: PointCloud3D<P>) -> Result<()>[src]
Should create a new tree from a given point cloud
impl<P> IsOcTree<P> for OcTree<P> where
P: IsBuildable3D + Clone + Default, [src]
P: IsBuildable3D + Clone + Default,
fn collect(&self, maxdepth: i8) -> PointCloud3D<P>[src]
Should return all positions up the given depth